Air technology

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The Air technology research tree is used to unlock and improve different types of aircraft. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. These variants are able to launch from and land on aircraft carriers.

Air research tree
Air research tree.png

Light airframes[edit]

Fighter[edit]

Back to Air research tree

Fighters are fast and nimble and can do many jobs. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. They can perform Air Superiority and Interception air missions.

Icon (generic) Technology Year Research Time Prerequisites Description Statistics
Interwar Fighter Interwar Fighter 1933 200 days While fighter aircraft underwent many changes through the Great War, and since, the bi-plane design is becoming obsolete. We must begin to translate civilian technological advances into military applications.
1 Oil 2 Aluminum 1 Rubber
Interwar Fighter
Manpower.png Service Manpower: 20 Operational Range 570
Air Defense: 6.0 Air Attack: 9.0
Agility: 45.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 330.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 22.0
Interwar Carrier Fighter Interwar Carrier Fighter 1933 100 days Interwar Fighter An early fighter modified to launch from and land on aircraft carriers.
1 Oil 2 Aluminum 1 RubberCarrier variant
Interwar Carrier Fighter
Manpower.png Service Manpower: 20 Operational Range 456
Air Defense: 6.0 Air Attack: 9.0
Agility: 45.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 297.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 26.4
Fighter I Fighter I 1936 200 days Interwar Fighter Light airframes have been revolutionized with the introduction of radial engines, monoplane designs and all metal skin construction. This design is our attempt at creating our first modern fighter plane.
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Fighter I
Manpower.png Service Manpower: 20 Operational Range 700
Air Defense: 10.0 Air Attack: 18.0
Agility: 50.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 500.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 24.0
Carrier Fighter I Carrier Fighter I 1936 100 days Fighter I An early fighter modified to launch from and land on aircraft carriers.
1 Oil 3 Aluminum 1 RubberCarrier variant
Fighter I
Manpower.png Service Manpower: 20 Operational Range 560
Air Defense: 11.0 Air Attack: 18.0
Agility: 50.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 450.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 28.4
Fighter II Fighter II 1940 200 days Fighter I The pace of fighter advancements is astounding, and as such, we must continue to incorporate the technology as well as improve upon existing concepts. Our new fighter design must be capable of high speed, high performance at altitude and the best range possible. Additionally, it must be very well armed.
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Fighter II
Manpower.png Service Manpower: 20 Operational Range 1K
Air Defense: 16.0 Air Attack: 27.0
Agility: 65.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 650.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 26.0
Carrier Fighter II Carrier Fighter II 1940 100 days Fighter II An improved fighter modified to launch from and land on aircraft carriers.
2 Oil 2 Aluminum 1 RubberCarrier variant
Fighter II
Manpower.png Service Manpower: 20 Operational Range 800
Air Defense: 17.0 Air Attack: 27.0
Agility: 65.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 585.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 30.4
Fighter III Fighter III 1944 200 days Fighter II While our previous generations of fighter plane have proven worthy, any advantage gained by a better design should be taken. This aircraft will be the pinnacle platform of piston-engined fighter that will have excellent power, high agility, deadly weaponry and good range.
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Fighter III
Manpower Service Manpower: 20 Operational Range 1K
Air Defense: 20.0 Air Attack: 27.0
Agility: 80.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 720.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 28.0
Carrier Fighter III Carrier Fighter III 1944 100 days Fighter III An advanced fighter modified to launch from and land on aircraft carriers.
2 Oil 3 Aluminum 1 RubberCarrier variant
Carrier Fighter III
Manpower Service Manpower: 20 Operational Range 960
Air Defense: 22.0 Air Attack: 27.0
Agility: 80.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 648.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 32.4

Close Air Support[edit]

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Close Air Support planes are designed to provide support in land combat. They can perform Close Air Support, Naval Strike, and Port Strike air missions.

Icon (generic) Technology Year Research Time Prerequisites Description Statistics
Close Air Support I Close Air Support I 1936 200 days Interwar Fighter Our CAS doctrine requires an aircraft capable of precision surface attack. While these aircraft carry a lesser payload compared to our larger Tactical Bombers, they are capable of attacking and destroying small targets of opportunity through strafing and dive bombing.
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Close Air Support I
Manpower.png Service Manpower: 20 Operational Range 400
Air Defense: 17.0 Air Attack: 6.0
Agility: 35.0 Air Superiority: 1.0
Naval Attack: 1.0 Naval Targeting: 1.0
Ground Attack: 10.0 km/h Max Speed: 390.0 km/h
Reliability: 80.0% Production Cost.png Production Cost: 22.0
Carrier Close Air Support I Carrier Close Air Support I 1936 100 days Close Air Support I An early close air support plane modified to launch from and land on aircraft carriers.
1 Oil 2 Aluminum 1 RubberCarrier variant
Carrier Close Air Support I
Manpower.png Service Manpower: 20 Operational Range 400
Air Defense: 17.0 Air Attack: 6.0
Agility: 35.0 Air Superiority: 1.0
Naval Attack: 1.0 Naval Targeting: 1.0
Ground Attack: 10.0 km/h Max Speed: 351.0 km/h
Reliability: 80.0% Production Cost.png Production Cost: 26.4
Close Air Support II Close Air Support II 1940 200 days Close Air Support I Early war experiences have shown that increased speed, armor and maneuverability are necessary for CAS aircraft survivability against enemy fighters and ground fire. This next generation of ground attack aircraft will also utilize larger bombs, cannons and machineguns to inflict greater damage to their targets.
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Close Air Support II
Manpower.png Service Manpower: 20 Operational Range 1K
Air Defense: 20.0 Air Attack: 10.0
Agility: 39.0 Air Superiority: 1.0
Naval Attack: 1.0 Naval Targeting: 1.0
Ground Attack: 15.0 km/h Max Speed: 450.0 km/h
Reliability: 80.0% Production Cost.png Production Cost: 24.0
Carrier Close Air Support II Carrier Close Air Support II 1940 100 days Close Air Support II An improved close air support plane modified to launch from and land on aircraft carriers.
1 Oil 3 Aluminum 1 RubberCarrier variant
Carrier Close Air Support II
Manpower.png Service Manpower: 20 Operational Range 640
Air Defense: 22.0 Air Attack: 10.0
Agility: 39.0 Air Superiority: 1.0
Naval Attack: 1.0 Naval Targeting: 1.0
Ground Attack: 15.0 km/h Max Speed: 405.0 km/h
Reliability: 80.0% Production Cost.png Production Cost: 28.4
Close Air Support III Close Air Support III 1944 200 days Close Air Support II The ever increasing capability of target AA and enemy interceptors require further evolution of our CAS aircraft. The new design incorporates increased engine power, airframe improvements for increased diving capability and protection, as well as even greater payloads.
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Close Air Support III
Manpower.png Service Manpower: 20 Operational Range 1K
Air Defense: 24.0 Air Attack: 14.0
Agility: 44.0 Air Superiority: 1.0
Naval Attack: 1.0 Naval Targeting: 1.0
Ground Attack: 20.0 km/h Max Speed: 550.0 km/h
Reliability: 80.0% Production Cost.png Production Cost: 26.0
Carrier Close Air Support III Carrier Close Air Support III 1944 100 days Close Air Support III An advanced close air support plane modified to launch from and land on aircraft carriers.
2 Oil 3 Aluminum 1 RubberCarrier variant
Carrier Close Air Support III
Manpower.png Service Manpower: 20 Operational Range 800
Air Defense: 26.0 Air Attack: 14.0
Agility: 44.0 Air Superiority: 1.0
Naval Attack: 1.0 Naval Targeting: 1.0
Ground Attack: 20.0 km/h Max Speed: 495.0 km/h
Reliability: 80.0% Production Cost.png Production Cost: 30.4

Naval Bomber[edit]

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Naval Bombers are able to perform attacks against enemy ships. They can perform Port Strike and Naval Strike air missions.

Icon (generic) Technology Year Research Time Prerequisites Description Statistics
Naval Bomber I Naval Bomber I 1936 200 days Interwar Fighter Naval aviation will be vital in the coming decade to confront new developments in naval warfare, such as the increased importance of submarines. Seaplanes with capacity to work as dive bombers and recon vehicles will be of use.
1 Oil 2 Aluminum 1 Rubber
Naval Bomber I
Manpower.png Service Manpower: 20 Operational Range 850
Air Defense: 16.0 Air Attack: 6.0
Agility: 30.0 Air Superiority: 1.0
Naval Attack: 1.5 Naval Targeting: 0.7
Max Speed: 230.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 22.0
Carrier Naval Bomber I Carrier Naval Bomber I 1936 100 days Naval Bomber I An early naval bomber modified to launch from and land on aircraft carriers.
1 Oil 2 Aluminum 1 RubberCarrier variant
Carrier Naval Bomber I
Manpower.png Service Manpower: 20 Operational Range 680
Air Defense: 17.0 Air Attack: 6.0
Agility: 30.0 Air Superiority: 1.0
Naval Attack: 1.5 Naval Targeting: 0.7
Max Speed: 207.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 31.2
Naval Bomber II Naval Bomber II 1940 200 days Naval Bomber I New engine technology and aerodynamically refined designs will boost the speed and diving attack capability of naval planes significantly.
1 Oil 3 Aluminum 1 Rubber
Naval Bomber II
Manpower.png Service Manpower: 20 Operational Range 930
Air Defense: 20.0 Air Attack: 10.0
Agility: 35.0 Air Superiority: 1.0
Naval Attack: 2.0 Naval Targeting: 1.0
Max Speed: 300.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 28.0
Carrier Naval Bomber II Carrier Naval Bomber II 1940 100 days Naval Bomber II An improved naval bomber modified to launch from and land on aircraft carriers.
1 Oil 2 Aluminum 1 RubberCarrier variant
Carrier Naval Bomber II
Manpower.png Service Manpower: 20 Operational Range 744
Air Defense: 22.0 Air Attack: 10.0
Agility: 35.0 Air Superiority: 1.0
Naval Attack: 2.0 Naval Targeting: 1.0
Max Speed: 270.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 33.2
Naval Bomber III Naval Bomber III 1944 200 days Naval Bomber II All-metal designs and powerful airbrakes allow for more complex naval aeronautics. The planes of the future will demand a larger crew to operate these advanced systems, however.
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Naval Bomber III
Manpower.png Service Manpower: 20 Operational Range 1K
Air Defense: 24.0 Air Attack: 14.0
Agility: 40.0 Air Superiority: 1.0
Naval Attack: 2.5 Naval Targeting: 1.2
Max Speed: 400.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 30.0
Carrier Naval Bomber III Carrier Naval Bomber III 1944 100 days Naval Bomber III An advanced naval bomber modified to launch from and land on aircraft carriers.
2 Oil 3 Aluminum 1 RubberCarrier variant
Carrier Naval Bomber III
Manpower.png Service Manpower: 20 Operational Range 880
Air Defense: 26.0 Air Attack: 14.0
Agility: 40.0 Air Superiority: 1.0
Naval Attack: 2.5 Naval Targeting: 1.2
Max Speed: 360.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 35.2

Medium airframes[edit]

Tactical Bomber[edit]

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Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. They can perform Close Air Support, Strategic Bombing, and Port Strike air missions.

Icon (generic) Technology Year Research Time Prerequisites Description Statistics
Interwar Bomber Interwar Bomber 1933 200 days It is widely believed that the next war will be won entirely by bombing the enemy to extinction. It is imperative that we begin designing our own bomber plane that is capable of carrying heavy payloads at adequate speed.
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Interwar Bomber
Manpower.png Service Manpower: 40 Operational Range 1K
Air Defense: 20.0 Air attack: 5.0
Agility: 16.0 Strategic Bombing: 10.0
Air Superiority: 1.0 Naval Attack: 1.5
Naval Targeting: 0.6 Ground Attack: 3.0
Max Speed: 250.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 35.0
Tactical Bomber I Tactical Bomber I 1936 200 days Interwar Bomber Medium bombers need to be versatile and fast, capable of fulfilling a range of roles. A twin-engined design, remaining relatively light, can continue to be of use for many years to come.
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Tactical Bomber I
Manpower.png Service Manpower: 40 Operational Range 2K
Air Defense: 23.0 Air attack: 8.0
Agility: 20.0 Strategic Bombing: 12.0
Air Superiority: 1.0 Naval Attack: 1.5
Naval Targeting: 0.6 Ground Attack: 6.0
Max Speed: 430.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 37.0
Tactical Bomber II Tactical Bomber II 1940 200 days Tactical Bomber I Heavier designs of tactical bombers can extend range, payload and speed while maintaining the planes' capacity to perform a wide variety of missions.
1 Oil 4 Aluminum 1 Rubber
Tactical Bomber II
Manpower.png Service Manpower: 40 Operational Range 2K
Air Defense: 26.0 Air attack: 13.0
Agility: 25.0 Strategic Bombing: 14.0
Air Superiority: 1.0 Naval Attack: 1.5
Naval Targeting: 0.6 Ground Attack: 9.0
Max Speed: 440.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 39.0
Tactical Bomber III Tactical Bomber III 1944 200 days Tactical Bomber II Taking a page from the advancements in fighter planes, unconventional materials and shapes can make new designs some of the fastest and best performing twin-engine planes ever built.
1 Oil 5 Aluminum 1 Rubber
Tactical Bomber III
Manpower.png Service Manpower: 40 Operational Range 3K
Air Defense: 29.0 Air attack: 20.0
Agility: 30.0 Strategic Bombing: 16.0
Air Superiority: 1.0 Naval Attack: 1.5
Naval Targeting: 0.6 Ground Attack: 15.0
Max Speed: 480.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 41.0

Heavy Fighter[edit]

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Heavy fighters have a long range and powerful weapons. They are good both for protecting bombers at range and intercepting enemy bombers. Their lower agility however means that they will struggle against regular fighters. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions.

Icon (generic) Technology Year Research Time Prerequisites Description Statistics
Heavy Fighter I Heavy Fighter I 1936 200 days Interwar Bomber Our bomber force needs escort protection from enemy fighters all the way to their targets and back. In order to provide this escort, we must design fighter aircraft with bomber range. Out of necessity these aircraft are larger, slower and less agile than light fighters, though they can carry significant armament.
1 Oil 2 Aluminum 1 Rubber
Heavy Fighter I
Manpower.png Service Manpower: 40 Operational Range 1K
Air Defense: 19.0 Air attack: 36.0
Agility: 25.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 500.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 28.0
Heavy Fighter II Heavy Fighter II 1940 200 days Heavy Fighter I The war has taught us that our heavy fighter design is vulnerable to more nimble fighters, but quite good at the interception of enemy bombers due to heavy armament. This next design will focus on increased attack capability against enemy aircraft and even ground targets. Its speed and range will be improved as well.
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Heavy Fighter II
Manpower.png Service Manpower: 40 Operational Range 1K
Air Defense: 27.0 Air attack: 46.0
Agility: 30.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 550.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 30.0
Heavy Fighter III Heavy Fighter III 1944 200 days Heavy Fighter II Though our heavy fighter force has shown adeptness in various roles, we must consider a new design that will enhance its ability relative to enemy fighters, as well as allow it to continue intercepting increasingly faster and better defended enemy bombers.
1 Oil 4 Aluminum 1 Rubber
Heavy Fighter III
Manpower.png Service Manpower: 40 Operational Range 2K
Air Defense: 33.0 Air attack: 54.0
Agility: 33.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 600.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 32.0

Heavy airframes[edit]

Strategic Bomber[edit]

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Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. They can perform Strategic Bombing air missions, as well as drop nuclear bombs.

Icon (generic) Technology Year Research Time Prerequisites Description Statistics
Strategic Bomber I Strategic Bomber I 1936 200 days Experiences from the Great War and studies since show that bombing the enemy's military targets and major cities will win the next war. At the very least, we must have a bomber capable of delivering such destruction. It will need to fly high and at good speed, and it must carry a large payload. This will require a large airframe with multiple engines. It will also have some defensive capability.
1 Oil 3 Aluminum 2 Rubber
Strategic Bomber I
Manpower.png Service Manpower: 80 Operational Range 2K
Air Defense: 35.0 Air attack: 14.0
Agility: 5.0 Strategic Bombing: 30.0
Air Superiority: 1.0 Naval Attack: 1.5
Naval Targeting: 0.6 Max Speed: 400.0 km/h
Reliability: 80.0% Production Cost.png Production Cost: 60.0
Strategic Bomber II Strategic Bomber II 1940 200 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective.
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Strategic Bomber II
Manpower.png Service Manpower: 80 Operational Range 3K
Air Defense: 52.0 Air attack: 28.0
Agility: 7.0 Strategic Bombing: 45.0
Air Superiority: 1.0 Naval Attack: 1.5
Naval Targeting: 0.6 Max Speed: 450.0 km/h
Reliability: 80.0% Production Cost.png Production Cost: 62.0


Strategic Bomber III Strategic Bomber III 1944 200 days Strategic Bomber II To avoid losses to enemy fighters and ground fire, our next design will fly at great altitude. It will be larger to carry both an enormous payload and more fuel, to increase range
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Strategic Bomber III
Manpower.png Service Manpower: 80 Operational Range 5K
Air Defense: 70.0 Air attack: 42.0
Agility: 10.0 Strategic Bombing: 60.0
Air Superiority: 1.0 Naval Attack: 1.5
Naval Targeting: 0.6 Max Speed: 500.0 km/h
Reliability: 80.0% Production Cost.png Production Cost: 64.0

Jets[edit]

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In order to unlock these airframes, Jet Engines in the Engineering technology research tree must already be researched. These quicker, more powerful — albeit more expensive — fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research.

Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs.

Icon (generic) Technology Year Research Time Prerequisites Description Statistics
Jet Fighter I Jet Fighter I 1945 200 days Jet Engines
and
Close Air Support III, Fighter III, or Naval Bomber II
Previous increases in speed pale in comparison to the introduction of the first jet fighters. While we have yet to learn how to best construct planes for these engines, regular fighter planes cannot compete.
2 Oil 3 Tungsten 1 Rubber
Jet Fighter I
Manpower.png Service Manpower: 40 Operational Range 1K
Air Defense: 20.0 Air Attack: 36.0
Agility: 72.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 950.0 km/h Reliability: 80.0%
Production Cost.png Production Cost: 30.0
Jet Fighter II Jet Fighter II 1950 200 days Jet Fighter II New swept wing designs and lighter material choices will allow us to extend the range and speed of the revolutionary jet fighters even further.
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Jet Fighter II
Manpower.png Service Manpower: 40 Operational Range 2K
Air Defense: 26.0 Air Attack: 36.0
Agility: 72.0 Air Superiority: 1.0
Naval Attack: 0.5 Naval Targeting: 1.0
Max Speed: 1.1K km/h Reliability: 80.0%
Production Cost.png Production Cost: 32.0
Jet Tactical Bomber I Jet Tactical Bomber I 1945 200 days Jet Engines
and
Tactical Bomber III
The advent of jet fighters necessitates bombers that can outrun or at least match their speed. First-generation medium bombers and bomber-fighters equipped with jet engines will fill this role.
2 Oil 3 Tungsten 1 Rubber
Jet Tactical Bomber I
Manpower.png Service Manpower: 80 Operational Range 2K
Air Defense: 29.0 Air Attack: 18.0
Agility: 57.0 Strategic Bombing: 16.0
Air Superiority: 1.0 Naval Attack: 1.5
Naval Targeting: 0.6 Ground Attack: 15.0
Max Speed: 1.0K km/h Reliability: 80.0%
Production Cost.png Production Cost: 45.0
Jet Tactical Bomber II Jet Tactical Bomber I 1950 200 days Jet Tactical Bomber I Not content with speed, future jet bombers will set altitude and range records, delivering payloads and performing reconnaissance on intercontinental missions.
3 Oil 3 Tungsten 1 Rubber
Jet Tactical Bomber II
Manpower.png Service Manpower: 80 Operational Range 5K
Air Defense: 29.0 Air Attack: 22.0
Agility: 57.0 Strategic Bombing: 20.0
Air Superiority: 1.0 Naval Attack: 1.5
Naval Targeting: 0.6 Ground Attack: 20.0
Max Speed: 1.0K km/h Reliability: 80.0%
Production Cost.png Production Cost: 48.0
Jet Strategic Bomber I Jet Strategic Bomber I 1950 200 days Jet Engines
and
Strategic Bomber III
Multiple jet engines allow new designs unprecedented speed while maintaining a large payload and long range. These planes are built for a new era of weapons of mass destruction.
3 Oil 3 Tungsten 1 Rubber
Jet Strategic Bomber I
Manpower.png Service Manpower: 160 Operational Range 7K
Air Defense: <span style="float:right;"74.0 Air Attack: 58.0
Agility: 14.0 Strategic Bombing: 64.0
Air Superiority: 1.0 Naval Attack: 1.5
Naval Targeting: 0.6 Max Speed: 920.0 km/h
Reliability: 80.0% Production Cost.png Production Cost: 80.0
Research
Land Infantry · Support Companies · Armor · Artillery · Land Doctrine
Air Naval · Naval Doctrine
Naval Air · Air Doctrine
Industry Engineering · Industry