Egypt, though a nominally independent country during World War II, is not represented as a separate country in any historical start, but is rather treated as part of the United Kingdom. The player may release Egypt as a playable puppet from the UK, which is a requirement to earn the "Freegypt" achievement.
Egypt is bordered by Italian Libya to the west, British Palestine to the northeast, and British Sudan and Italian Eritrea to the south. The Suez Canal, linking the Red Sea and Indian Ocean to the Mediterranean Sea, flows through Egypt and is of great geostrategic importance.
As a player nation, Egypt starts with no military and negligible factories and resources, but does have a respectable population of 16 million.
Most of the rest of this article assumes that Egypt has been released from the UK as a puppet in the 1936 start.
From the early 19th century, Egypt, though nominally a subject of the Ottoman Empire, was de facto independent under the Muhammad Ali dynasty. Poor financial management left the country heavily in debt, while the opening of the Suez Canal in 1869 drew the attention of the British Empire. The British imposed a protectorate in 1882, although Egypt never became a full colony. In World War I, the British repelled Ottoman-German attacks on the canal and subsequently drove through the Suez peninsula into Palestine and Syria, capturing them from the Turks. The British protectorate nominally ended in 1922, but in practice the military presence around the canal kept Egypt largely beholden to British interests.
In World War II, the North African campaign saw control of western Egypt contested between Britain and its Commonwealth and the Axis powers of Italy and Germany. After two years of back-and-forth fighting, the Second Battle of El Alamein in October 1942 decisively broke Axis power in Egypt and led - together with Operation Torch, the Anglo-American invasion of northwest Africa - to the expulsion of Italy and Germany from Africa in May 1943.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.3.
Egypt has almost no technology researched in 1936. It will not be a member of the Commonwealth technology sharing group when released, but will join it once it reaches Colony tier autonomy.
|Army Technology||Naval Technology||Air Technology||Electronics & Industry|
Egypt has almost no natural resources, and with only eleven convoys and three civilian factories in 1936 the country is very limited in its trading abilities.
Egypt has almost no industry in 1936, with only three civilian factories. As such, it is highly recommended to take the Industrial focuses early to help quickly build a manufacturing base.
0 Military Factories
0 Naval Dockyard
3 Civilian Factory
If released from the UK in 1936, Egypt will be a puppet, with 500 autonomy out of 1000.
Egypt starts with no national spirits.
Egypt uses the generic national focus tree.
The nation starts with the following laws:
|Conscription Law||Economy Law||Trade Law|
| Volunteer Only
|| Civilian Economy
|| Export Focus
If released, Egypt will be a democracy with no elections. With historical focuses on, and barring any player action to change governments, Egypt will likely remain democratic.
To be Added
Egypt starts with no military whatsoever when released in 1936.