German Reich

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German Reich
German Reich.png

Government Type:
Fascist Dictatorship

Axis (Leader)

The Flag of German Reich German Reich was instituted in 1933 and led by Adolf Hitler. It was the primary Axis Power in the European Theatre. Historically, the German Reich precipitated the Second World War by attacking Poland on 1 September 1939, and the German Reich closed the European Theatre of the Second World War by its surrender between 4 May and 8 May 1945.


Main article: German events

National focus[edit]

Main article: German national focus tree
German national focus tree.

As one of the seven Major powers, Flag of German Reich German Reich has a unique National Focus tree. The National Focus tree includes both historical and counterfactual options for the player, and the AI is strongly weighted to follow the historical path when playing a "Historical Focus" game. Notable alliance opportunities are with the USSR, Poland, and the Scandinavian countries. Most of the Focuses for Germany are ultimatums for states/provinces, which may result in: acquiring territory, acquiring a war goal to obtain territory, or immediate war. The additional research tech is quite deep, requiring Industrial Effort II, Air Innovations II, and then Rocketry (among others). An Extra Research Slot becomes available should Rocketry be completed.

Should the Flag of German Reich German Reich pursue the Anschluss, the German National Focus tree provides levers for reordering Central and Northern Europe. The Flag of German Reich German Reich may make peace with or make territorial demands of Flag of Czechoslovakia Czechoslovakia, Flag of Lithuania Lithuania and Flag of Poland Poland, Flag of Yugoslavia Yugoslavia and Flag of Greece Greece, and Scandinavia. The possible levers reach from Norway and Denmark in the north to the Soviet Union in east, around through Flag of Turkey Turkey, Flag of Greece Greece, Flag of Italy Italy and Flag of Spain Spain in the south, around up through France to the low countries.

Whether controlled by the player or the AI, Germany will be dictating the course of many events in Hearts of Iron IV.


Army Technology Naval Technology Air Technology Electronics & Industry
  • Infantry Eq. I
  • Motorized
  • Mountain Infantry I
  • Engineer Company I
  • Recon Company I
  • Light Tank II
  • Heavy Tank I
  • Towed Artillery I
  • Towed Anti-Air I
  • Destroyer II
  • Light Cruiser II
  • Heavy Cruiser I
    • Upgraded Deutschland Class
  • Battlecruiser I
  • Battleship I
  • Submarine II
  • Transport Ship
  • Interwar Fighter
  • Interwar Bomber
  • Close Air Support I
  • Fighter I
  • Naval Bomber I
  • Tactical Bomber I
  • Strategic Bomber I
  • Synthetic Oil I


National Spirit[edit]

Bitter Loser icon
Bitter Loser
  • Ideology drift defense: +50%
  • Yes.png Can create factions
Bitterness over defeat in the Great War dominates the politics of this nation.
General Staff icon
General Staff
  • Division Organization: +5%
  • Planning Speed: +25%
The German General staff was responsible for the continuous study of all aspects of war, including the drawing up and reviewing of plans for mobilization or campaign. This contributed to a higher level of Organization in the army.


As a Fascist country, the Flag of German Reich German Reich begins with slightly negative relationships with most of the world. In Europe, only Flag of Hungary Hungary and Flag of Italy Italy, countries with Fascist majorities, have positive relations with the German Reich. The Treaty of Versailles demilitarized Germany's border with Flag of Belgium Belgium, Flag of Luxembourg Luxembourg, and part of the Flag of Netherlands Netherlands and Flag of France France. The German Reich is the leader of the Axis at the start of the game but has no allies yet at the beginning of the grand campaign.

Political Parties[edit]

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Nationalsozialistische Deutsche Arbeiterpartei Fascism Fascist 60% Adolf Hitler German Reich Yes
Kommunistische Partei Deutschlands Communism Communist 20% Wilhelm Pieck Socialist Republic of Germany No
Zentrum Democracy Democratic 20% Konrad Adenauer German Republic No
Non-Aligned Neutrality Non-Aligned 0% Random Leader Germany No


Fascism Nationalsozialistische Deutsche Arbeiterpartei (Fascist)

  • No Can force government of another country to adopt the same ideology.
  • Yes Can send volunteer forces
  • Justify war goal time when at war with a major: -80%

Staff and Designers[edit]

These are choices of ministers and design companies for the German Reich.

Political Advisors
Advisor Type Effect Cost (Political Power)
Albert Speer Armaments Organizer
  • Civilian to Military Factory conversion cost: -20 %
Ernst Thälmann Communist Revolutionary
  • Daily Communism Support: +0.10
  • Gets event "Communism on the Rise"
Fritz Todt Fortification Engineer
  • Land Fort construction speed: +20 %
  • Coastal Fort construction speed: +20 %
  • Anti Air construction speed: +20 %

Requires: Westwall focus

Heinrich Himmler Prince of Terror
  • Effect of partisans on us: -25 %
  • Foreign subversive activities efficiency: -30 %
Hjalmar Schacht Captain of Industry
  • Civilian Factory construction Speed +10 %
  • Infrastructure construction Speed +10 %
  • Refinery construction Speed +10 %
J.von Ribbentrop Backroom Backstabber
  • Political Power Gain: +5 %
  • Ideology drift defense: +15 %
Joseph Goebbels Fascist Demagogue
  • Daily Fascism Support: +0.10
K. von Neurath Smooth-Talking Charmer
  • Trade deal option factor: +10 %
Kurt Schumacher Democratic Reformer
  • Daily Democracy Support: +0.10
  • Gets event "Move Towards Democracy"
Martin Bormann Silent Workhorse
  • Political Power Gain: +15 %
Rudolf Hess Silent Workhorse
  • Political Power Gain: +15 %

YesNot: Rudolf Hess has undertaken his famous flight

Walther Funk War Industrialist
  • Military Factory construction speed: +10 %
  • Dockyard construction speed: +10 %
Tank Designers
Designer Type Effect Cost (Political Power)
Porsche Heavy Tank Designer
  • Armor Research Time: -10 %
  • Armor:
  • Armor: +5 %
  • Hard attack: +5 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

MAN Tank Designer
  • Armor Research Time: -10 %
  • Armor:
  • Reliability: +5 %
  • Soft attack: +5 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Henschel Mobile Tank Designer
  • Armor Research Time: -10 %
  • Armor:
  • Max Speed: +5 %
  • Reliability: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Ship Designers
Designer Type Effect Cost (Political Power)
Germaniawerft Atlantic Fleet Designer
  • Naval Research Time: -10 %
  • Carrier: Armor: +50 %
  • Capital Ship:
    • Armor: +10 %
    • Naval firepower: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Blohm & Voss Raiding Fleet Designer
  • Naval Research Time: -10 %
  • Carrier:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
    • Deck Size: -10 %
  • Capital Ship:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
    • Naval firepower: -10 %
  • Screen:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
  • Submarines:
    • Sub Visibility: -10 %
    • Surface Visibility: -10 %
    • Max Speed: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Aircraft Designers
Designer Type Effect Cost (Political Power)
Messerschmitt Light Aircraft Designer
  • Air Research Time: -10 %
  • Fighter:
    • Agility: +10 %
    • Max Speed: +10 %
  • Carrier Fighter:
    • Agility: +10 %
    • Max Speed: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Focke Wulf Medium Aircraft Designer
  • Air Research Time: -10 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Heienkel Heavy Aircraft Designer
  • Air Research Time: -10 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Dornier Naval Aircraft Designer
  • Air Research Time: -10 %
  • Naval Bomber:
    • Operational Range: +10 %
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Operational Range: +10 %
    • Naval Attack: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Junkers CAS Designer
  • Air Research Time: -10 %
  • Close Air Support:
    • Ground Attack: +10 %
    • Reliability: +10 %
  • Carrier CAS:
    • Ground Attack: +10 %
    • Reliability: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Materiel Designers
Designer Type Effect Cost (Political Power)
Opel Motorized Equipment Designer
  • Motorization Research Time: -10 %
Mauser Infantry Equipment Designer
  • Small Arms Research Time: -10 %
Rheinmetall Artillery Equipment Designer
  • Artillery Research Time: -10 %
Industrial Concern
Designer Type Effect Cost (Political Power)
Krupp Industrial Concern
  • Industrial Research Time: -10 %
Siemens Electronics Concern
  • Electronics Research Time: -10 %
IG Farben Refining Concern
  • Industrial Research Time: -5 %
  • Synthetic resources Research Time: -10 %
Theorist Type Effect Cost (Political Power)
Alfred Saalwachter Submarine Specialist
  • Naval Experience Gain: +0.05 daily
  • Trade Interdiction Doctrine: -20 %
Erich von Manstein Mobile Warfare Expert
  • Army Experience Gain: +0.05 daily
  • Mobile Warfare Doctrine: -10 %
W. von Richthofen Close Air Support Proponent
  • Air Experience Gain: +0.05 daily
  • Battlefield Support Doctrine: -10 %
Heinz Guderian Blitzkrieg Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Time: -7 %
  • Armor: Max Speed: +10 %
Ernst Udet Dive bomber
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7 %
  • Close Air Support: Ground Attack: +10 %
Otto Cillax Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Time: -7 %
Walther Wever Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7 %
Werner Heisenberg Nuclear Scientist
  • Nuclear Research Time: -10 %
Wernher von Braun Rocket Scientist
  • Rocket Research Time: -10 %


In 1936, the Flag of German Reich German Reich is one of the largest countries in Europe, spanning parts of both Western and Central Europe from the Rhine to Silesia, and from the North and Baltic Seas to the Alps. Clockwise from the north, Germany borders Flag of Denmark Denmark, Flag of Poland Poland, Flag of Czechoslovakia Czechoslovakia, Flag of Austria Austria, Flag of Switzerland Switzerland, Flag of France France, Flag of Luxembourg Luxembourg, Flag of Belgium Belgium and the Flag of Netherlands Netherlands. Additionally, the exclave of East Prussia runs from the Baltic Sea to the north to Flag of Lithuania Lithuania to the northeast and has Poland to the east, south, and west. The border states of Rhineland and Moselland are demilitarised in 1936, and the German Reich cannot move forces into the area until it completes the Rhineland national focus.

The coastline consists mostly of flat, arable land and the East Frisian marshes, which together form part of the North European Plain. Much of the German interior is heavily forested, most prominent being the Black Forest region near the Alsatian border. Foothills dominate the Czechoslovakian border. The southern border with Switzerland and Austria is somewhat mountainous, although very little Alpine territory actually resides within prewar German borders; Lake Constance (the Bodensee) forms part of this southern border with Switzerland and Austria. The Rhine and Danube rivers both run partially through Germany towards the North Sea and Black Sea respectively, whilst the Elbe, Oder and Weser all run to the German coastline and the major ports of Hamburg, Stettin and Bremen. The Kiel Canal traverses the German state of Schleswig-Holstein to connect the North and Baltic seas, allowing German and allied vessels to bypass the Danish straits.

There are many large urban areas in Germany, and most German states host at least one major city. The capital, Berlin, and the regional hubs Frankfurt and Munich, are the most important cities from a strategic point of view, and the large Rhine-Ruhr conurbation in the northwest is also a vital, highly industrialised region. Germany's largest naval bases are situated at Wilhelmshaven and Kiel, and the nation has a generally high infrastructure level.



Conscription Law Economy Law Trade Law
Limited Conscription.png Limited Conscription
  • 2.5% Recruitable population
Partial Mobilization.png Partial Mobilization
  • 20% Consumer Goods factories
  • +10% Military factory construction speed
  • −10% Factory (type) conversion cost
Limited Exports.png Limited Exports
  • 25% Resources to market
  • –1% Research time
  • +5% Factory/Dockyard output
  • +5% Construction speed


Factories 1936
Military factory
40 Military Factories
Naval dockyard
10 Naval Dockyard
Civilian factory
32 Civilian Factories

The German industrial capacity is formidable. Germany possesses the largest military production capacity out of all European countries and its civilian industry is on par with the other European major countries. The only thing Germany lacks is a sizable naval production capacity, something that eventually needs to be addressed in order to challenge the navies of other countries.


Total resources 1936
4 0 470 158 4 4

These numbers represent the available resources, depending on trade law a certain amount may be traded away. As far as resources are concerned, Germany falls a little short compared to the United Kingdom and France. While Germany has access to a large amount of steel and a good amount of aluminium, they have a severe shortage of everything else and can easily become dependent of foreign import to fuel their military apparatus. Luckily, the Rubber and Oil shortage can be at least partially mitigated with synthetic resource refineries while metals (Tungsten and Chromium) can be secured throughout Europe.



1936 scenario:

NATO infantry.png24 Infantry Divisions NATO motorized.png1 Motorized Division NATO mountain.png 1 Mountain Divisions NATO cavalry.png1 Cavalry Division NATO light tank.png 3 Light Tank Divisions

Total: 30 Divisions | Manpower.png Manpower Used: 269.60K

In 1936, Flag of German Reich German Reich's Wehrmacht is relatively small compared to the armies of the other major powers. However, quality is its strength, the Wehrmacht is well trained, with all divisions being regulars and thus receiving 25% bonuses in combat. The Wehrmacht is also well equipped, with no equipment shortages, large infantry divisions (a width of 18), and support artillery and engineers. Most importantly, it has a highly elite mobile segment, with 3 light tank Panzer divisions and one motorised SS division. The Panzers are mostly light tank 1, but light tank 2 is already researched and in production for upgrades. This 4 division unit can be dangerous if deployed effectively to punching through enemy lines on plains and then aggressively encircling enemies.

Thus, there is no need to wait for a slow rearmament in single player. the player can easily crush the UK (through a surprise invasion) or France with its starting army with the right strategy. Even in peacetime, the elite mobile divisions can be sent as volunteers to Spain or Japan for extremely decisive impacts. Neither Republican Spain nor China will usually have countermeasures against aggressive encirclement by Panzers, that being said, ending the wars too quickly may have negative strategic effects due to rocketing world tension.

Examples of alternative division template names for German Reich include:

  • Mountaineers - Gebirgs-Division
  • Marines - Marine-Division or Marine-Korps
  • Paratroopers - Flieger-Division or Fallschirmjäger-Division (after 1943)
  • Motorized - Motorisierte-Division
  • Mechanized - Panzergrenadier-Division
  • Armor - Panzer-Division


Capital ships 1936
2 Battleships
Heavy Cruiser.png
2 Heavy Cruisers
Screens and Submarines 1936
Light Cruiser.png
6 Light Cruisers
12 Destroyers
14 Submarines

Total: 36 Ships || Manpower.png Manpower Used: 22.40K

The Kriegsmarine ("War Navy") is small and outdated in 1936, and without serious rearmament efforts it won't stand a chance against the Royal Navy due to a lack of modern capital ships and air power. However, it can be rebuilt in the time available into an effective fighting force, especially if operating under the protection of the Luftwaffe.

Historically, the Third Reich had begun to implement a massive shipbuilding programme known as Plan Z that called for no fewer than ten modern battleships (including the Scharnhorst and Bismarck classes), four aircraft carriers (including the unfinished Graf Zeppelin) and three battlecruisers (the planned O-class) to lead a large fighting force of surface raiders capable of both operating far out into the Atlantic against convoys and fighting pitched fleet battles in the North Sea against the Royal Navy, but efforts stalled as resources and yards were diverted to more critical materiel following the outbreak of war.

Production shifted almost entirely to U-boats in a bid to cut Britain off from the resources of the Commonwealth and USA through unrestricted submarine warfare, and by the end of the war the Kriegsmarine was overwhelmingly comprised of U-boats, many of very advanced design that heavily influenced post-War Allied submarines after the fall of the Third Reich. The player can choose either of these directions through the small naval branch of Germany's national focus tree, although Plan Z will take some more time to execute than the construction of a submarine raiding fleet.

Germany starts with some technological advantages in naval design, including 1936 designs for light cruisers, destroyers and submarines, and in 1936 has eight Type IIA U-boats and four Type 1934-class destroyers under construction, as well as the famous Admiral Graf Spee "pocket battleship" (heavy cruiser) about to leave the drydock. It has two manufacturers to choose from - Germaniawerft and Blohm & Voss - which respectively confer bonuses for capital ships and raiding fleets.

Air Force[edit]

Aircraft 1936
Close air support.png
80 Close Air Support
Air Skirmish.png
280 Fighters
Naval Strike Tactics.png
72 Naval Bombers
480 Tactical Bombers
Massed Bomber Formations.png
4 Transport Planes

Total: 916 Planes | Manpower.png Manpower Used: 28.16K

The Luftwaffe in 1936 is smaller than the RAF, which is usually its main adversary, and the small fighter force is outdated. However, the German Reich does start with 1936 designs for all aircraft except carrier variants and heavy fighters, meaning that modern aircraft production can begin right away and research efforts can be diverted elsewhere.

Historically, Germany focused on flexible medium bombers such as the He 111 that could provide tactical support, and also pioneered close-in air support with dive bombers such as the Ju 87 operating in concert with ground troops on the offensive. Germany's default air doctrine and unique advisors allow for the execution of very effective ground support operations.

The Luftwaffe was rapidly built into a modern air force in the late 1930s, playing a key role in German offensives in Poland, the Benelux and France. After losing to the RAF in the Battle of Britain, the Luftwaffe would go on to play a vital role in early German victories on the Eastern Front, although the lack of strategic bombers to destroy Russian industry beyond the Urals ultimately contributed to the failure of Operation Barbarossa. German aerial innovation continued throughout the war, even after the tide had turned against the Axis, leading to the development of both the first operational jet fighter, the Me 262, and the V-2 rocket, the first long-range guided ballistic missile.

Strategies and Guides[edit]

United Kingdom[edit]

Taking the United Kingdom will give you the Operation Sea Lion achievement. Immediately fabricate a claim on the United Kingdom and prepare a 10-division naval invasion to one or more provinces in East Anglia. Those are often left undefended as of 1.1, although AI patches may change this in the future. Establish temporary naval supremacy in the region with many naval bombers and your navies on the convoy escort mission, and launch the naval invasion. Capture a naval base and transport any needed troops from the mainland. The southern half of England should be easy to take, but Scotland will be more difficult, as the terrain is heavily mountainous. The UK should capitulate without taking Northern Ireland.


Germany will have a tough time taking on France if you are challenged while remilitarizing the Rhineland. It is also not recommended to attempt to take France through the Maginot line. One strategy that worked for Da9L and Enter_Elysium was to create a communist coup in France in the state of Alsace (which houses the Maginot Line), and enter a war with France. At the same time, justify a war goal on the French Commune. Once the French capitulate, the French Commune will have little to no troops and should be easy to take. You should also gain the French colonies if France does not join the Allies.

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