|Please help improve this article or section by expanding it with: a section about the air hotkeys.|
Hotkeys, alternatively known as keyboard shortcuts, allow you to quickly access specific game functions without using the mouse. There is no way of changing the hotkeys.
The Flag and 7 grey buttons just underneath the top bar provide direct access to the primary menus you'll use to interact with your country. The hotkeys for these menu buttons are noted above. They follow, from left to right, across the top row of your keyboard.
Map mode hotkeys
The buttons in the bottom right of the map. Each map mode emphasizes one type of information on the map and often changes the tooltips to that end.
|F1||Default||A blend of Political and Terrain map modes which makes it easy to see where countries borders are, as well as the terrain type of each province. This is the mode you'll pick when giving orders to your armies|
|F2||Naval||This mode emphasizes the large naval regions and colors them according to where you have naval superiority (green) parity (yellow) or inferiority (red). It also makes naval bases more prominent, and provides more detailed information about sea zones where you have ships patrolling. This is one of two modes which display convoy routes (the other being the resource map mode). Finally, it adds small "mission" icons in all sea regions where you have naval units on active missions.|
|F3||Air||This mode displays the air regions and allows you to click them for to see a more detailed information window about each one. It also makes air bases more prominent, and displays more detailed information in tooltips when hovering over an air zone. Finally, it also diplays "mission" icons in each air zone where you have an air wing on a mission.|
|F4||Supply||This mode displays all supply regions (which are collections of states). They become colored based on the quality of your supply in that region, and provide additional information in the form of a hovering interface over the center of each region. These regions provide additional information via tooltips when you hover the cursor over them.|
|F5||State||Colors all states based upon their starting Construction Slots. This does not appear to change as technology or national focuses improve the slot capacities of the states.|
|F6||Resistance||Colors all states based on the current resistance level and changes tooltip to provide more detailed resistance information.|
|F7||Resource||This mode displays the location and quantity of all resources available in the world (including those produced by synthetic factories; even in other countries). It is the second map mode that displays your convoy routes (the other being naval map mode).|
|F8||Diplomacy||This mode colors each nation in the world based on their opinion of the currently selected nation (select new nations by right clicking on them; make sure you do not currently have any units selected). Blue indicates they are part of the same faction as the currently selected nation. Shades of green indicate favorable opinion of the currently selected faction. Shades of red/orange indicate unfavorable opinion of the currently selected faction. Tooltips for each nation changes to display it's opinion of the currently selected nation.|
|F9||Faction||Colors the world nations by their current faction affiliation.|
|N||Day/Night||Toggles the Day/Night map overlay on/off.|
|,||Counter Colors||Toggles the color of allied counters to be country colors or Friendly/Neutral/Enemy colors.|
|.||Allied Battleplans||Toggles the display of allied battleplans on and off.|
These hotkeys are specifically for use when commanding your land units.
These keys are only active when you have units from a single army selected and the battleplan interface (see image to the right) is visible. The first 4 keys in this table represent the orders highlighted by the white box in the image to the right.
|Z||Front Line||After going into this mode, left click a border with another country to place a front for the selected units along the entire border with that country. Alternatively, you can right click and drag to customize the size of the front line. Note: It is not currently possible (1.0.1) to right click and drag a front line across borders with multiple nations unless you are at war.|
|X||Offensive Line||Can only be used with an army that has at least one Front Line already created. After activating, right click and drag to form the line you want your troops to advance to. While holding down right click, hit *Tab* to cycle through the possible "starting points" for the arrow. This allows you to create intricate multi-step battleplans.|
|C||Fallback Line||Can be used to right click and drag a defensive line anywhere (not just on a border). This allows you to station divisions in specific provinces or along a specific set of terrain (like a river).|
|V||Garrison||In this mode you select states for the army to be stationed in. When you are done assigning, hit "V" again to exit this mode. The selected divisions will spread out among the states and occupy cities, airbases, and naval bases. This is generally best used for occupying territory with garrisons to keep resistance low. Note that unlike other orders, if a Garrison order is assigned to any part of an army, the rest of the army cannot be assigned any other order without first removing the garrison order. It is an exclusive order. Therefore, an army with a garrison order should only include units that will be assigned to that order. Adding any new units to the army automatically has them join the garrison order.|
|Ctrl||Assignment Mode||While holding control, left click on a battle plan to assign the currently selected units to that plan. Alternatively, you can right click on any battleplan while holding control to select all units currently assigned to that plan.|
|Alt||Edit Mode||While holding Alt, you can edit existing battleplans. Alt + right click and drag alters the length and shape of front lines, offensive lines, and fallback lines. Alt + Left Click alters offensive arrows to bend or change their origin point (can even change the origin point to the end of another offensive line).|
|Del||Remove Plan||This tool allows you to selectively delete individual battleplans assigned to the current army.|
Division management keys
These keys apply when you have divisions currently selected.
|S||Split||Deselects half of currently selected units as evenly as possible, but does not remove them from an army to which they belong. Press multiple times to continue to split the selection in half (round up). Can be used to select a single unit from a stack. For example: Select a stack of 9 infantry, hit split once (deselects 4, leaving 5 selected). Hit split again (deselects 2, leaving 3 selected). Hit split again (deselects 1, leaving two selected). Hit split a 4th time and there remains only 1 unit selected. Attempting to split a single unit results in no action. This can be used to quickly grab a stack, hit s 5 or 6 times to get a single unit very quickly and send it on a new mission.|
|H||Hold||Orders a unit to hold position, effectively canceling any move or attack orders currently assigned to the unit. This will not cancel their assignment to a front line, so if a hold order is given to a unit which is currently being moved due to a battleplan, it will hold only for a moment before immediately resuming their part in the battleplan. See next section.|
|K||Exercise||This key will tell all of the divisions in the command to commence the exercise order. This order cancels any battleplans but not existing movement orders.Exercising troops have very low Organization, so should be kept out of combat.|
|B||Strategic Redeployment||This will tell all units that are under the current command to utilize the strategic redeployment command meaning the will move at a speed of 10 km/h + up to 10 km/h extra, depending on the state's infrastructure.|
|Shift||Waypoint||Like many other strategy games, holding shift while right clicking sets a series of waypoints for selected units. They will choose the best path to get to each waypoint in succession. This allows units to navigate around problem areas like enemies, bad terrain, or low supply zones. Note: View the full route to check for hazards on the way.|
|Ctrl*||Support Attack||With a unit selected, hold down control and right click on an existing battle to "support" that battle. Supporting a battle will allow the unit to participate in the battle, but it will *not* leave its province and enter the battle hex upon conclusion. This can be very valuable to preserve the integrity of the front line. Holding ctrl+alt and right click also works to perform the 'support' order, as does Alt Gr.|
|Ctrl+H||Remove from Assigned Battleplan||This key combination removes the currently selected divisions from their current battleplan without removing them from their current army. This is the only known way to remove multiple divisions from an assigned battleplan without giving them a new battleplan. When they are removed, they become independent divisions within the army that can be given direct orders separately , or assign to another battleplan. Note that this will not work for units that are part of an army that has any garrison order.|
|S||Split||Selects half of the currently selected naval units. It tries to keep an equal number of each type of vessel in each new fleet.|
|G||Merger||Merges the selected ships into one fleet. If the ships are not in the same province, then they will find a path to each other to merge.|
|H||Hold||Order ships to move to a selected sea province or naval base. This will cancel any existing missions. Capital ships placed in a sea province neighboring a land battle will help out with shore bombardment.|
|Z||Patrol||Orders ships to patrol the selected regions. Has a formation spread of 160% (Very wide)|
|X||Search and Destroy||Order ships to seek out and engage enemy fleets in the selected regions. Has a formation spread of 50% (Tight)|
|C||Convoy Raiding||Order ships to raid enemy convoys in the selected regions. Has a formation spread of 120% (Normal)|
|V||Convoy Escort||Order ships to escort convoys in the selected regions to protect them against enemies. Has a formation spread of 90% (Tight)|
Note: Formation spread is how much the fleet has spread out over the mission area. The more spread, the higher chance of spotting an enemy, however, fewer ships will be able to engage in the initial battle.