Infantry technology

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The Infantry technology research tree unlocks new infantry equipment, motorized equipment, and mechanized equipment, as well as enabling and improving special forces infantry and improving infantry and cavalry performance as a whole.

Infantry research tree
Infantry research tree.png

Weapons & Equipment[edit]

Infantry weapons[edit]

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Representing an infantryman's standard kit of tools and weapons, Infantry Equipment is the basis of any army. The 1918 Basic Infantry Equipment is available for every nation, while all majors and many minors have the 1936 Weapons I researched. There are a total of four increasingly more advanced types of infantry equipment.

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Basic Infantry equipment Basic Infantry equipment 1918 Auto. unlocked Basic infantryman equipment developed before and during the Great War.
2 Steel
Basic Infantry equipment
Defense: 20.0 Breakthrough: 2.0
Soft attack: 3.0 Hard attack: 0.5
Max Speed: 4.0 km/h Piercing: 1.0
Reliability: 90.0% Production Cost.png Production Cost: 0.3

Unlocks
Infantry.png Infantry
Manpower: 1000 Training time: 90
Recovery Rate: 0.30 Supply use: 0.07
Suppression: 1.0 Organization: 60
HP: 25.0 Weight: 0.5
Infantry Equipment I Infantry Equipment I 1936 150 days Basic Infantry equipment Personal and crew served weapons for infantry as well as the various other bits of kit a soldier needs.
2 Steel
Infantry Equipment I
Defense: 22.0 Breakthrough: 3.0
Soft attack: 6.0 Hard attack: 1.0
Max Speed: 4.0 km/h Piercing: 4.0
Reliability: 90.0% Production Cost.png Production Cost: 0.5
Improved Infantry Equipment I Improved Infantry Equipment I 1938 150 days Infantry Equipment I Personal and crew served weapons for infantry as well as the various other bits of kit a soldier needs. Improved weapon models and more specialized equipment.
Upgrades
Cavalry Motorized Mechanized
Soft attack: +5%
Infantry Marines Mountaineers Paratroopers
Soft attack: +5%
Infantry Equipment II Infantry Equipment II 1939 200 days Improved Infantry Equipment I Personal and crew served weapons for infantry as well as the various other bits of kit a soldier needs. Modernized to include a great number of sub-machineguns and anti-tank rifles.
3 Steel
Infantry Equipment II
Defense: 28.0 Breakthrough: 4.0
Soft attack: 9.0 Hard attack: 1.5
Max Speed: 4.0 km/h Piercing: 5.0
Reliability: 90.0% Production Cost.png Production Cost: 0.7
Improved Infantry Equipment II Improved Infantry Equipment II 1940 200 days Infantry Equipment II Personal and crew served weapons for infantry as well as the various other bits of kit a soldier needs. Improved weapon models and more specialized equipment.
Upgrades
Cavalry Motorized Mechanized
Soft attack: +5%
Infantry Marines Mountaineers Paratroopers
Soft attack: +5%
Infantry Anti-Tank I Infantry Anti-Tank I 1942 150 days Infantry Equipment II Arming our infantry with anti-tank rifles will allow them to take out lighter armored vehicles while maintaining mobility.
Upgrades
Infantry Marines Mountaineers Paratroopers Motorized Mechanized
Hard attack: +25%
Piercing +100%
Infantry Anti-Tank II Infantry Anti-Tank II 1943 150 days Infantry Anti-Tank I For infantry to effectively engage heavier armored unit, high-explosive anti-tank weapons need to be made smaller and lighter.
Upgrades
Infantry Marines Mountaineers Paratroopers Motorized Mechanized
Hard attack: +25%
Piercing +100%
Infantry Equipment III Infantry Equipment III 1942 200 days Improved Infantry Equipment II Personal and crew served weapons for infantry as well as the various other bits of kit a soldier needs. Further modernized to include personal Assault Rifles and anti-tank rockets.
4 Steel
Infantry Equipment III
Defense: 34.0 Breakthrough: 5.0
Soft attack: 12.0 Hard attack: 2.0
Max Speed: 4.0 km/h Piercing: 10.0
Reliability: 80.0% Production Cost.png Production Cost: 1.0
Improved Infantry Equipment III Improved Infantry
Equipment III
1944 150 days Infantry Equipment III Personal and crew served weapons for infantry as well as the various other bits of kit a soldier needs. Further Modernized to include personal Assault Rifles and anti-tank rockets. Improved availability of weapons previously distributed to a limited extent.
Upgrades
Cavalry Motorized Mechanized
Soft attack: +10%
Infantry Marines Mountaineers Paratroopers
Soft attack: +5%

Support weapons[edit]

Support weapons includes crew-served weapons such as medium and heavy machine guns and mortars. These technologies provide bonuses to the defense and breakthrough of cavalry and all types of infantry.

Back to Infantry research tree
Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Support Weapons I Support Weapons I 1918 150 days Automatic weapons are becoming more portable. Submachine guns have already proven effective and the development of hand-held support weapons must continue.
Upgrades
Infantry Motorized Mechanized
Defense: +5%
Breakthrough: +5%
Cavalry
Defense: +2%
Breakthrough: +2%
Mountaineers Paratroopers Marines
Defense: +3%
Breakthrough: +3%
Support Weapons II Support Weapons II 1936 150 days Support Weapons I The development of automatic weapons which combine the aspects of light and heavy machine guns allows versatility in how our infantry employ their equipment.
Upgrades
Infantry Motorized Mechanized
Defense: +5%
Breakthrough: +5%
Cavalry
Defense: +2%
Breakthrough: +2%
Mountaineers Paratroopers Marines
Defense: +3%
Breakthrough: +3%
Support Weapons III Support Weapons III 1940 150 days Support Weapons II While maintaining and improving reliability of machine guns, we can also experiment with higher firing rates to ensure lethality of the constant stream of bullets.
Upgrades
Infantry Motorized Mechanized
Defense: +5%
Breakthrough: +5%
Cavalry
Defense: +2%
Breakthrough: +2%
Mountaineers Paratroopers Marines
Defense: +3%
Breakthrough: +3%
Support Weapons IV Support Weapons IV 1942 150 days Support Weapons III With the increased use of assault rifles, developing automatic weapons that can be used in any environment by all soldiers is a priority for a modern army.
Upgrades
Infantry Motorized Mechanized
Defense: +5%
Breakthrough: +5%
Cavalry
Defense: +2%
Breakthrough: +2%
Mountaineers Paratroopers Marines
Defense: +3%
Breakthrough: +3%

Night vision[edit]

Night vision equipment allows soldiers to see even in the dark, balancing against the -50% penalty that units receive when fighting at night and possibly giving an edge over enemies who might not have such equipment.

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Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Night Vision I Night Vision I 1943 250 days Being able to see the enemy without being seen is key to night operations. With the invention of infra-red technology, we can outfit our army with devices which, though unwieldy, make this possible.
Global stats
Land Night Attack: +10%
Night Vision II Night Vision II 1946 200 days Early infra-red scopes, although initially intended for use by snipers, had a limited vision range. As both the portability and vision improves, these devices can be used by more troops operating at night.
Global stats
Land Night Attack: +15%

Motorized[edit]

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Motorized infantry is a harder and faster version of infantry, but is more expressive and less reliable. It represents infantry outfitted with unarmored vehicles (Jeeps, etc.). Mechanized infantry is in the same vein, but is more expensive, initially sacrificing speed for higher attack, armor and hardness. This represents infantry with increasingly advanced armored personnel carriers (e.g. half-tracks).

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Motorized Motorized 1936 200 days Motorizing infantry is the first state to mechanizing an army. Civilian trucks are readily adapted to military of transporting soldiers, towing guns, and carrying equipment and supplies. This greatly increases the strategic mobility of infantry units, which would otherwise rely on marching.
1 Oil 1 Rubber 1 Steel
Motorized
Hardness: 10.0% Max Speed: 12.0 km/h
Reliability: 80.0% Production Cost.png Production Cost: 2.5

Unlocks
Motorized.png Motorized Infantry
Manpower: 1200 Training time: 90
Recovery Rate: 0.30 Supply use: 0.11
Suppression: 1.0 Organization: 60
HP: 25.0 Weight: 0.7
Motorized Rocket Artillery Motorized Rocket Artillery 1939 150 days Motorized Multiple rocket launchers such as these deliver explosives to a target area more quickly than conventional artillery, but with lower accuracy and requiring a longer time to reload. Being mounted on trucks, this version is able to launch attacks and change positions before the enemy can return fire.
1 Oil 1 Rubber 1 Steel
Motorized
Defense: 15.0 Breakthrough: 12.0
Soft Attack: 50.0 Hard Attack: 1.0
Piercing: 2.0 Reliability: 80.0%
Production Cost.png Production Cost: 12.0

Unlocks
Motorized Rocket Artillery Motorized Rocket Artillery
Manpower: 500 Training time: 120
Recovery Rate: 0.10 Supply use: 0.28
HP: 0.6 Weight: 0.5
Mechanized Equipment I Mechanized Equipment I 1940 200 days Motorized Mechanized infantry is infantry equipped with armored personnel carriers (APCs) or infantry fighting vehicles (IFVs) for transport and combat. Mechanized infantry is distinguished from motorized infantry in that its vehicles provide a degree of protection from hostile fire, as opposed to soft-skinned wheeled vehicles (trucks or jeeps) for motorized infantry.
2 Steel 1 Oil 1 Rubber
Mechanized Equipment I
Defense: 26.0 Breakthrough: 4.0
Hardness: 50.0% Max Speed: 8.0 km/h
Armor: 10.0 Piercing: 11.0
Reliability: 80.0% Production Cost.png Production Cost: 12.0

Upgrades
Motorized
Hardness: +100%
Mechanized Equipment II Mechanized Equipment II 1942 200 days Mechanized Equipment I Mechanized infantry is infantry equipped with armored personnel carriers (APCs) or infantry fighting vehicles (IFVs) for transport and combat. Mechanized infantry is distinguished from motorized infantry in that its vehicles provide a degree of protection from hostile fire, as opposed to soft-skinned wheeled vehicles (trucks or jeeps) for motorized infantry.
3 Steel 1 Oil 1 Rubber
Mechanized Equipment II
Defense: 30.0 Breakthrough: 5.0
Hardness: 60.0% Max Speed: 10.0 km/h
Armor: 15.0 Piercing: 16.0
Reliability: 80.0% Production Cost.png Production Cost: 13.0
Mechanized Equipment III Mechanized Equipment III 1944 300 days Mechanized Equipment II Mechanized infantry is infantry equipped with armored personnel carriers (APCs) or infantry fighting vehicles (IFVs) for transport and combat. Mechanized infantry is distinguished from motorized infantry in that its vehicles provide a degree of protection from hostile fire, as opposed to soft-skinned wheeled vehicles (trucks or jeeps) for motorized infantry.
4 Steel 2 Oil 1 Rubber
Mechanized Equipment III
Defense: 34.0 Breakthrough: 6.0
Hardness: 70.0% Max Speed: 12.0 km/h
Armor: 20.0 Piercing: 21.0
Reliability: 80.0% Production Cost.png Production Cost: 14.0

Upgrades
Motorized
Soft Attack: +15%
Hard Attack: +15%

Special forces[edit]

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In addition to regular, motorized, and mechanized infantry, there are three specialized infantry types useful in specific situations. They require standard infantry equipment.

Marines[edit]

Marines are specialized infantry trained to engage in wet terrain and perform amphibious invasions. They receive +30.0% attack in marshes, +40.0% attack when fighting over rivers, and +50.0% attack when engaging enemies during amphibious landings. Marine Divisions are very effective when supported by Engineer Companies.

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Marines I Marines I 1936 200 days Troops specializing in amphibious warfare are growing ever more indispensable. Improvised methods and equipment become things of the past as our naval infantry is supported by specialized landing craft and training.
Unlocks
Marine.png Marines
Manpower: 1000 Training time: 120
Recovery Rate: 0.40 Breakthrough: 0.3
Supply use: 0.06 Suppression: 1.0
Organization: 70 HP: 20.0
Weight: 0.5
Marines II Marines II 1939 150 days Marines I Amphibious warfare requires constant innovation. Improved logistical support and portable harbors can enable our marines to perform landings that may otherwise have been impossible.
Upgrades
Marines
Soft attack: +5%
Organization: +5
Marines III Marines III 1943 200 days Marines II Marines can be more than just amphibious infantry. In the future, our marine corps will be among the most disciplined and organized special forces.
Upgrades
Marines
Organization: +5

Mountain Infantry[edit]

Mountaineers are specialized infantry that excel in maneuvering through and engaging in rough terrain. They receive +10.0% movement, +20.0% attack, and +5.0% defense in hills and +20.0% movement, 35.0% attack, and 10.0% defense in mountains.

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Mountain infantry I Mountain Infantry I 1936 200 days Combat in mountain ranges exposes troops to many perils, but sometimes cannot be avoided. We can minimize these risks by providing our soldiers with specialized training for this environment.
Unlocks
Mountaineers.png Mountaineers
Manpower: 1000 Training time: 120
Recovery Rate: 0.40 Breakthrough: 0.3
Supply use: 0.07 Suppression: 1.0
Organization: 70 HP: 20.0
Weight: 0.5
Mountain Infantry II Mountain Infantry II 1939 150 days Mountain Infantry I Going beyond survival, our forces can be trained to use mountains to their advantage. With light equipment and mule transports, they can maneuver in this terrain better than other infantry.
Upgrades
Mountaineers
Soft attack: +5%
Organization: +5
Mountain Infantry III Mountain Infantry III 1943 200 days Mountain Infantry II Preparing for the most arduous mountain missions in high altitudes and low temperatures will require extraordinary training and discipline from our mountain troops.
Upgrades
Mountaineers
Organization: +5

Paratroopers[edit]

While they take longer to train and only have slightly better stats than normal Infantry, Paratroopers are the only type of unit that can be paradropped into the field, which they do via transport plane. This allows them to perform operations behind enemy lines and in locations where other units cannot easily reach.

Icon (generic) Technology Year Base cost Prerequisites Description Statistics
Paratroopers I Paratroopers I 1936 200 days By incorporating airborne forces into our army, we can make forced entries and position key troops in previously inaccessible areas, allowing for new tactical opportunities.
Unlocks
Paratroop.png Paratroopers
Manpower: 1000 Training time: 150
Recovery Rate: 0.40 Supply use: 0.06
Suppression: 1.0 Organization: 70
HP: 22.0 Weight: 0.5
Paratroopers II Paratroopers II 1939 150 days Paratroopers I Transitioning from small operations with only a few paratroopers to larger airborne divisions paves way for massive airborne landings, taking these forces beyond a novelty to a natural part of warfare.
Upgrades
Paratroopers
Soft attack: +5%
Organization: +5
Paratroopers III Paratroopers III 1943 200 days Paratroops II Learning to adapt paradrop operations according to weather, standardizing equipment such as jump boots and extended specialized training will minimize the confusion and risks involved in these dangerous missions.
Upgrades
Paratroopers
Organization: +5
Research
Land Infantry · Support Companies · Armor · Artillery · Land Doctrine
Air Naval · Naval Doctrine
Naval Air · Air Doctrine
Industry Engineering · Industry