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Government Type:


Mengkukuo (better known as Mengjiang in real life) is a Japanese integrated puppet state located within the Inner Mongolian region and far north of China. It borders Flag of China China to the south of it, Flag of Shanxi Shanxi to the south west, Flag of Mongolia Mongolia to the north and Flag of Manchukuo Manchukuo to the east. It is the weaker of the two initial Japanese puppet states with a small core population of around 2 million and possessing neither industry nor resources.

Historical background[edit]

Following Japan’s occupation of Manchuria in 1931 and the establishment of the puppet state of Manchukuo, Japan sought to expand its influence in Mongolia and North China. In a series of actions, starting in 1933, the armies of Manchukuo and Japan occupied Chahar and in 1936 formed the independent Mongol Military Government (later renamed to the Mongol United Autonomous Government), allied with Japan under Prince Demchugdongrub. In 1941, Mengkukuo was made part of Wang Jingwei's Reorganized National Government of the Republic of China, a puppet state of Japan but remained fully independent nonetheless. Mengkukuo's army also conquered the province of Suyiuan (which Mengkukuo later annexed) and fought alongside the Japanese for control of the provinces of Shanxi and Shaanxi. Mengkukuo ceased to exist in 1945 when it was invaded by the Soviet Red Army and Mongol Red Army as part of the Manchurian Strategic Offensive Operation. Most of the area, with the notable exception of Kalgan, is now part of Inner Mongolia in the People's Republic of China.


Army Technology Naval Technology Air Technology Electronics & Industry
  • Basic Infantry Eq.


Mengkukuo has absolutely no resources on its territory.

Total resources 1936
0 0 0 0 0 0


Mengkukuo has nothing resembling an industry. Everything they have at the start is only a single Civilian factory used for Consumer Goods.

Factories 1936
Military factory
0 Military Factories
Naval dockyard
0 Naval Dockyard
Civilian factory
1 Civilian Factory


National spirits[edit]

Mengkukuo starts with no national spirits.

National focus[edit]

Mengkukuo uses the generic national focus tree.


The nation starts with the following laws:

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 30% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
Export Focus.png Export Focus
  • 50% Resources to market
  • –5% Research time
  • +10% Factory/Dockyard output
  • +10% Construction speed

Ruling party[edit]

Fascism Fascist (Fascist)

  • No Can force government of another country to adopt the same ideology.
  • Yes Can send volunteer forces
  • Justify war goal time when at war with a major: -80%

World Tension limits[edit]

  • Generate war goal : 50 %
  • Join faction: 40 %
  • Lend-lease: 40 %
  • Send volunteers: 40 %
  • Guarantee: 40 %

Political parties[edit]

Political Party Ideology Popularity Party Leader Is Ruling?
Fascist Fascism Fascist 80% Prince Demchugdongrub Yes
Neutral Neutrality Non-Aligned 20% Undefined Leader No
Democratic Democracy Democratic 0% Undefined Leader No
Communist Communism Communist 0% Undefined Leader No

Government staff[edit]

To be Added


Mengkukuo's Military in 1936 consists of 3 divisions; 2 Infantry Divisions and a Cavalry Division. Mengkukuo has no Navy nor Air force as Air nor Naval technology has not been researched.

Strategies and guides[edit]

Nobody ever plays as Mengkukuo due to the horrendous starting situation Mengkukuo has in 1936. If the player does choose to play as this nation, here are some of it's starting problems;

  • Absolutely no Industry: The player has only a single Civilian Factory to begin with and it is completely unusable as it is being used for consumer goods. Mengkukuo must rapidly industrialize in order to stand a chance in warfare.
  • Weak Military: While the player does have 3 Divisions, they are all Green in skill level and poorly equipped. The player's lack of industry only further compounds this problem, as they cannot equip or train more divisions without building an industrial base to back their military.
  • Low population: With a population of little over 2 million, the player does not have much manpower available. While the player does have more manpower than Mongolia and Tannu Tuva, those nations are allied with the Soviet Union and all Chinese warlord cliques have at least 12 million population if not more.
  • No resources: Mengkukuo has no resources on its territory, meaning that unless the player can conquer territory that holds resources, they will be dependent on foreign trade to produce even Basic Infantry Equipment, their only starting technology.
  • Puppet of Japan: Mengkukuo is an integrated puppet of Japan, allowing Japan to do more or less whatever they want with you. The player cannot generate war goals or declare war as a puppet and even if Japan chooses to leave the player alone, they will still steal off a small portion of your equipment production due to puppet rules.
  • Early War: Japan is likely to declare war on China around 1937 or so as this is part of their national focus tree. Japan can freely force the player to enter the war and China's immense manpower pool means that even if the player manages to crank their industry up to a comparable level, China can simply outlast the player.

Playing as Mengkukuo is very hard, the first problem that needs to be addressed is the player's total lack of industry. Mengkukuo actually holds the title for having the lowest starting industry out of any nation in the game (not counting releasable nations).

Rush the Industrial Focus branch of the national focus tree, completing all focuses in it will give you 3 Civilian Factories, 3 Military Factories and an additional Research slot at the end. As far as production is concerned, Basic Infantry Equipment may be all the player can produce as while they can trade with their neighbor Flag of Manchukuo Manchukuo for steel, they do not have many factories to spare.

Once the player completes the Industrial Branch of the National Focus Tree, they can start working on the fascist part of the Political Branch. Militarism and Military Youth, in total will give the player an +7% increase in recruitable population. Mengkukuo does not have a big population so the aforementioned focuses can help to squeeze out as much manpower as possible. Paramilitarism reduces training time by –10% which is a nice bonus and it counteracts the +10% training time penalty inflicted by Extensive Conscription. Ideological Fanaticism increases National unity by +5% and gives a +20% attack and defense boost on core territory, something that may well be needed as Mengkukuo.

Once the player completes 10 National (or preferably all the aforementioned ones) they can activate the Increase Autonomy Continuous Focus and start working on slowly breaking free from Japan. It is a slow process but will eventually pay off in the end.


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