Mexico starts with no National Spirits in 1936.
1936: Mexico begins with the following technologies researched:
- Basic Infantry equipment
- CAS I
Mexico starts with only two research slots available.
Mexican independence is guaranteed by the United States at the beginning of 1936.
The immediate border with the United States is host to the Chihuahua Desert on the Mexican side, with the exception of the Baja peninsula it quickly turns into the Sierra Madre mountain range for much of the rest of the country.
Mexico controls 13 states:
- Baja California: Rural
- Sonora: Rural
- Chihuahua: Rural
- Coahuila: Developed rural
- Tamaulipas: Developed rural
- Durango: Rural
- Jalisco: Developed rural
- Veracruz: Developed rural
- Mexico City: Urban
- Guerrero: Rural
- Oaxaca: Rural
- Chiapas: Rural
- Yucatan: Rural
Mexico is bordered by the United States on its North and Guatemala,United Kingdom on the South.
Mexico has the Generic Focus Tree as with most minor countries.
|Political Party||Ideology||Popularity||Party Leader||Country Name||Is Ruling?|
|Partido Acción Nacional||Democratic||5%||Manuel Gómez Morín||Mexican Opposition||No|
|Partido Comunista Mexicano||Communist||1%||Dionisio Encina||Mexican Socialist Republic||No|
|Unión Nacional Sinarquista||Fascist||0%||Salvador Abascal||Synarchist Mexico / Mexican Empire||No|
|Partido de la Revolución Mexicana||Non-Aligned||94%||Lázaro Cárdenas||Mexico||Yes|
|Conscription Law||Economy Law||Trade Law|
| Volunteer Only
|| Civilian Economy
|| Export Focus
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.1.
|3 Military Factories||0 Naval Dockyard||8 Civilian Factories|
*These numbers represent the available resources for production at start of the game. The difference between the Surplus number and the Produced number are goods already used in factories. Mexico begins the game using its 2 steel for Basic Infantry Equipment production.
|4Infantry Divisions||2Cavalry Divisions|
Total: 6 Divisions
Mexico in 1936 has no navy or dockyards but has 9 evenly spaced naval bases.
|12 Close Air Support|
Total: 12 Planes
Airports located in Oaxaca, Mexico City, Baja California and Yucatan.
Strategies and guides
Mexico may not look like much but in the hands of a skilled player, Mexico can give the United States a nasty surprise if it chooses to become a member of the Axis or Mexico can (especially in Multiplayer) form a strong ally to help safeguard the American homeland while the US Army fights abroad overseas.
When starting as Mexico, your independence is guaranteed by the United States, meaning that you do not likely have to worry about a foreign invasion from the likes of Germany or the Soviet Union. That being said, the United States is heavily restrained by its starting laws so full relying on them for protection is not a good idea in any situation.
Mexico's industry is not very impressive, 3 Military Factories and 8 Civilian Factories puts it ahead of most other Nations in Central America but nowhere near the more industrialized nations and far behind the United States. As such, focus on building up your industrial base early on in the game.
Your starting military is equally unimpressive. Six ground divisions (Four Infantry and Two Cavarly) While sufficient for homeland self-defense against an aggressive minor nation hoping to get easy prey, it will not be able to do much against stronger nations' militaries. Once you have built up a reasonable industry for Mexico, it is highly advised that you start building up your military to defend yourself against stronger opponents. In multiplayer scenarios, even the United States can be a potential adversary if operated by a pro-expansionist player.