Mexico

From Hearts of Iron 4 Wiki
Jump to: navigation, search
Mexico
Mexico.png
Capital:
Mexico City

Government Type:
Authoritarian Regime

Faction:
Neutral

National Spirit[edit]

Mexico starts with no National Spirits in 1936.

Technology[edit]

1936: Mexico begins with the following technologies researched:

  • Basic Infantry equipment
  • Artillery
  • Fighter
  • CAS I
  • Bomber

Mexico starts with only two research slots available.

Diplomacy[edit]

Mexican independence is guaranteed by the United States at the beginning of 1936.

Geography[edit]

The immediate border with the United States is host to the Chihuahua Desert on the Mexican side, with the exception of the Baja peninsula it quickly turns into the Sierra Madre mountain range for much of the rest of the country.

Mexico controls 13 states:

  • Baja California: Rural
  • Sonora: Rural
  • Chihuahua: Rural
  • Coahuila: Developed rural
  • Tamaulipas: Developed rural
  • Durango: Rural
  • Jalisco: Developed rural
  • Veracruz: Developed rural
  • Mexico City: Urban
  • Guerrero: Rural
  • Oaxaca: Rural
  • Chiapas: Rural
  • Yucatan: Rural

Mexico is bordered by the United States on its North and Guatemala,United Kingdom on the South.

National Focus[edit]

Mexico has the Generic Focus Tree as with most minor countries.

Politics[edit]

Political Parties[edit]

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Partido Acción Nacional Democratic 5% Manuel Gómez Morín Mexican Opposition No
Partido Comunista Mexicano Communist 1% Dionisio Encina Mexican Socialist Republic No
Unión Nacional Sinarquista Fascist 0% Salvador Abascal Synarchist Mexico / Mexican Empire No
Partido de la Revolución Mexicana Non-Aligned 94% Lázaro Cárdenas Mexico Yes

Ideology[edit]

Neutrality Partido de la Revolución Mexicana (Non-Aligned)

  • No Can force government of another country to adopt the same ideology.
  • No Can puppet a country
  • Generate war goal tension limit: +50%
  • Join faction tension limit: +40%
  • Lend-lease tension limit: +40%
  • Send volunteers tension limit: +40%
  • Guarantee tension limit: +40%
  • Ideology drift defense: -30%

Laws[edit]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 30% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
Export Focus.png Export Focus
  • 50% Resources to market
  • –5% Research time
  • +10% Factory output
  • +10% Construction speed

Ministers[edit]

Economy[edit]

1936

3 Military factoryMilitary Factories 0 Naval dockyardNaval Dockyard 8 Civilian factoryCivilian Factories
Oil.png Oil Rubber.png Rubber Steel.png Steel Aluminum.png Aluminum Tungsten.png Tungsten Chromium.png Chromium
24 0 2(0) 0 5 0

*These numbers represent the available resources for production at start of the game. The difference between the Surplus number and the Produced number are goods already used in factories. Mexico begins the game using its 2 steel for Basic Infantry Equipment production.

Military[edit]

Army[edit]

4Leg infantry.pngInfantry Divisions 2Cavalry.pngCavalry Divisions

Total: 6 Divisions

Navy[edit]

Mexico in 1936 has no navy or dockyards but has 9 evenly spaced naval bases.

Air Force[edit]

12 Close air support.png Close Air Support

Total: 12 Planes

Airports located in Oaxaca, Mexico City, Baja California and Yucatan.

Strategies and guides[edit]

Mexico may not look like much but in the hands of a skilled player, Mexico can give the United States a nasty surprise if it chooses to become fascist and join the Axis or Mexico can (especially in Multiplayer) form a strong ally to help safeguard the American homeland while the US Army fights abroad overseas.

When starting as Mexico, your independence is guaranteed by the United States, meaning that you do not likely have to worry about a foreign invasion from the likes of Germany or the Soviet Union. That being said, the United States is heavily restrained by its starting laws so fully relying on them for protection is not a good idea in any situation.

Mexico's industry is not very impressive, 3 Military Factories and 8 Civilian Factories puts it ahead of most other Nations in Central America but far behind the more industrialized nations and nowhere near the United States. As such, focus on building up your industrial base early on in the game.

Your starting military is equally unimpressive. Six ground divisions (Four Infantry and Two Cavalry). While sufficient for homeland self-defense against an aggressive minor nation hoping to get easy prey, it will not be able to do much against stronger nations' militaries. Once you have built up a reasonable industry for Mexico, it is highly advised that you start building up your military to defend yourself against stronger opponents. In multiplayer scenarios, even the United States can be a potential adversary if operated by a pro-expansionist player.

If you choose to change your ideology to fascism, then Mexico can potentially invade and annex the United States early on if it acts quickly enough. Taking on the United States early on is essentially a large arms race. The United States have a military of around 20 divisions at the start of the game with only 10 military factories to back it up but once world tension starts to increase, this number will quickly start to rise, eventually culminating in the hundreds if worst comes to worst. Early on however, if one of the USA:s neighbors is able to build up its industry and military faster than the United States, they can attack the USA and annex it due to the United States' hefty 70% consumer goods requirements on its factories as well as its low amount of military factories.

Alternatively, a fascist Mexico can also set its sights to the south and start taking over the central american countries, all except for Cuba, Haiti, Dominican Republic and Panama are within easy reach and are all very weak militarily. That being said, these nations do not have much in the way of manpower, resources, industry or even building slots for you to reap reward from. Taking over central america might allow you to scrape together about a dozen factories, a few units of resources and maybe a couple free build slots but that is not much in the way of spoils of victory.

Another thing one has to watch out for when going after any other american countries except for the United States is that all countries on the american continent are guaranteed by the United States and once the United States completes the Pax Americana national focus, they will be able to actively intervene in wars between american countries. Invading and annexing the United States early on however, not only gives Mexico control over the USA:s huge industry, it also prevents the United States from intervening in any other wars between american countries, allowing Mexico to run riot across the Americas until world tension rises high enough for the Flag of United Kingdom United Kingdom and Flag of France France to get involved and by that point, they will most likely be preoccupied with the Flag of German Reich German Reich and Flag of Italy Italy in Europe.

With proper maneuvering and the right decisions. The Third Mexican Empire can become a reality.

[Under Construction]