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Mexico City

Government Type:
Authoritarian Regime


National Spirit[edit]

Mexico starts with no National Spirits in 1936.


1936: Mexico begins with the following technologies researched:

  • Basic Infantry equipment
  • Artillery
  • Fighter
  • CAS I
  • Bomber

Mexico starts with only two research slots available.


Mexican independence is guaranteed by the United States at the beginning of 1936.


The immediate border with the United States is host to the Chihuahua Desert on the Mexican side, with the exception of the Baja peninsula it quickly turns into the Sierra Madre mountain range for much of the rest of the country.

Mexico controls 13 states:

  • Baja California: Rural
  • Sonora: Rural
  • Chihuahua: Rural
  • Coahuila: Developed rural
  • Tamaulipas: Developed rural
  • Durango: Rural
  • Jalisco: Developed rural
  • Veracruz: Developed rural
  • Mexico City: Urban
  • Guerrero: Rural
  • Oaxaca: Rural
  • Chiapas: Rural
  • Yucatan: Rural

Mexico is bordered by the United States on its North and Guatemala,United Kingdom on the South.

National Focus[edit]

Mexico has the Generic Focus Tree as with most minor countries.


Political Parties[edit]

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Partido Acción Nacional Democratic 5% Manuel Gómez Morín Mexican Opposition No
Partido Comunista Mexicano Communist 1% Dionisio Encina Mexican Socialist Republic No
Unión Nacional Sinarquista Fascist 0% Salvador Abascal Synarchist Mexico / Mexican Empire No
Partido de la Revolución Mexicana Non-Aligned 94% Lázaro Cárdenas Mexico Yes


Neutrality Partido de la Revolución Mexicana (Non-Aligned)

  • No Can force government of another country to adopt the same ideology.
  • No Can puppet a country
  • Generate war goal tension limit: +50%
  • Join faction tension limit: +40%
  • Lend-lease tension limit: +40%
  • Send volunteers tension limit: +40%
  • Guarantee tension limit: +40%
  • Ideology drift defense: -30%


Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 30% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
Export Focus.png Export Focus
  • 50% Resources to market
  • –5% Research time
  • +10% Factory output
  • +10% Construction speed




3 Military factoryMilitary Factories 0 Naval dockyardNaval Dockyard 8 Civilian factoryCivilian Factories
Oil.png Oil Rubber.png Rubber Steel.png Steel Aluminum.png Aluminum Tungsten.png Tungsten Chromium.png Chromium
24 0 2(0) 0 5 0

*These numbers represent the available resources for production at start of the game. The difference between the Surplus number and the Produced number are goods already used in factories. Mexico begins the game using its 2 steel for Basic Infantry Equipment production.



4Leg infantry.pngInfantry Divisions 2Cavalry.pngCavalry Divisions

Total: 6 Divisions


Mexico in 1936 has no navy or dockyards but has 9 evenly spaced naval bases.

Air Force[edit]

12 Close air support.png Close Air Support

Total: 12 Planes

Airports located in Oaxaca, Mexico City, Baja California and Yucatan.

Strategies and guides[edit]

Mexico may not look like much but in the hands of a skilled player, Mexico can give the United States a nasty surprise if it chooses to become a member of the Axis or Mexico can (especially in Multiplayer) form a strong ally to help safeguard the American homeland while the US Army fights abroad overseas.

When starting as Mexico, your independence is guaranteed by the United States, meaning that you do not likely have to worry about a foreign invasion from the likes of Germany or the Soviet Union. That being said, the United States is heavily restrained by its starting laws so full relying on them for protection is not a good idea in any situation.

Mexico's industry is not very impressive, 3 Military Factories and 8 Civilian Factories puts it ahead of most other Nations in Central America but nowhere near the more industrialized nations and far behind the United States. As such, focus on building up your industrial base early on in the game.

Your starting military is equally unimpressive. Six ground divisions (Four Infantry and Two Cavarly) While sufficient for homeland self-defense against an aggressive minor nation hoping to get easy prey, it will not be able to do much against stronger nations' militaries. Once you have built up a reasonable industry for Mexico, it is highly advised that you start building up your military to defend yourself against stronger opponents. In multiplayer scenarios, even the United States can be a potential adversary if operated by a pro-expansionist player.

[Under Construction]