Government

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Government is the political representation of what is happening in your country. Political Power represents unused capacities of your government.

Political power[edit]

Political power.pngPolitical power represents the amount of influence a country's leader has over domestic affairs. The maximum quantity that can be stored is 2000.[1]

Passive generation[edit]

Political power is generated at a base rate of 2 per day.[1]

Leaders with modifiers[edit]

Certain leaders have a trait which gives their nation a bonus or negative to Political Power

Leader Trait Country Modifiers
Adolf Hitler Dictator German Reich +25% Political Power
Leon Trotsky Permanent Revolutionary Soviet Union -15% Political Power, +15% Wargoal justification time, Subversive activities cost: -30%
Edward VIII Inexperienced Imperialist Fascist Britain -30% Political Power, +5% National Unity, -25% Justify War Goal Time

National Focuses[edit]

Main article: National focus

National focuses are a replacement for the decisions in Hearts of Iron III. One national focus can be active at any given time, and each takes a certain number of days. When completed, they provide benefits. The countries listed below have their own unique focus tree, other countries share a generic one.

Country DLC-requirement
Germany None
United Kingdom None
Japan None
United States None
France None
Italy None
Soviet Union None
Poland Poland - United and Ready (Free-LC)
Australia Together for Victory
New Zealand Together for Victory
Canada Together for Victory
South Africa Together for Victory
British Raj (India) Together for Victory

Ideas[edit]

Main article: Ideas

Political power is spent to manage the government via ideas. These take the form of laws, ministers, and companies. Enacting or removing an idea costs political power. Some ideas may also have an upkeep cost, but this does not seem to have been implemented yet.

Commanders[edit]

Main article: Commanders

Political power may be used to produce new commanders. The cost scales with the amount of commanders you already have.

Diplomacy[edit]

Main article: Diplomacy

Political Power is needed for several diplomatic interactions, including justifying war, guaranteeing independence, improving relations, boosting (foreign) party popularity and staging (foreign) coups.

Ideology[edit]

Main article: Ideology

Your government type is defined by your country leader and his ideology.

National Unity[edit]

National unity.png National unity is a measure of the war-resolve and the will to persevere of a nation. It is expressed as a percentage. The default start value is 70% [1] but some countries start with different values:

National unity.png Countries (1936) Countries (1939)
90% Canada.png Canada German Reich.png German Reich Greece.png Greece Sweden.png Sweden Canada.png Canada German Reich.png German Reich Greece.png Greece Sweden.png Sweden
85% Switzerland.png Switzerland Switzerland.png Switzerland
80% Mexico.png Mexico Portugal.png Portugal Italy.png Italy Mexico.png Mexico Portugal.png Portugal United Kingdom.png United Kingdom
75% Belgium.png Belgium Netherlands.png Netherlands Belgium.png Belgium Netherlands.png Netherlands
70% Default start value for all other countries.
65% Japan.png Japan Japan.png Japan
60% Italy.png Italy United Kingdom.png United Kingdom United States.png United States Yugoslavia.png Yugoslavia Yugoslavia.png Yugoslavia
55% Turkey.png Turkey Soviet Union.png Soviet Union Turkey.png Turkey Soviet Union.png Soviet Union
50% Austria.png Austria Spain.png Spain Spain.png Spain
40% France.png France France.png France

National Unity can be affected by the traits of country leaders or political advisors, national spirits, national focuses, events etc. There also exist weekly National Unity modifiers. Regardless of modifiers, National Unity can't be lower than 10% or higher than 90%.

When a country at war has lost a percentage of its Victory Points greater than its National Unity, it will capitulate (surrender). For example, if France loses more than 40% of its victory points, it will capitulate while Germany must lose over 90% of its victory points before capitulating. Only core province Victory Points are considered.

Bear in mind, that even Non-VP-Provinces give a small amount of Victory Points. Surrender Progress can always be checked in the window of the corresponding war.

If the capitulating country is alone in the war, or if it is the leader to capitulate in the faction and no other major powers remain in the war, then a Peace conference will start.

If a puppet master (a country with puppets tied to it) is forced to capitulate, its puppets will capitulate as well, no matter what their individual capitulation progress is at.

Nation Leaders[edit]

Main article: Political Parties and Leaders

Each Nation has a leader, this leader depends on which party is in power and the leader of said party. Most leaders are only flavor and have no effect on the game while some leaders have AI modifiers and/or certain bonuses and/or maluses.

The below table leaders for some of the major nations in the game. For more details check the main link.

France
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Édouard Daladier Democracy/Socialism Parti Radical Yes 69% Yes Stout Defender:
AI Modifier: focus on defense +50%
Charles de Gaulle Democracy/Conservatism Parti Radical No, can come to power via event (French Armistice after German victory) --- Yes ---
Maurice Thorez Communism/Stalinism Parti Communiste Francais (PCF) No, can come to power via coup 30% Yes ---
Philippe Pétain Fascism/Fascism Mouvement Franciste No, can come to power via coup 1% Yes ---
Germany
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Adolf Hitler Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) Yes 60% Yes Dictator: +50% Political Power gain daily
Heinrich Himmler Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) No, can come to power via Event (Oster Conspiracy event chain) --- Yes ---
Hermann Göring Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) No, can come to power via Event (Oster Conspiracy event chain) --- Yes ---
Konrad Adenauer Democracy/Conservatism Zentrum No, can come to power by coup 20% Yes ---
Wilhelm Pieck Communism/Stalinism Kommunistische Partei Deutschlands (KPD) No, can come to power by coup 20% Yes ---
Great Britain
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Stanley Baldwin Democracy/Conservatism Conservative Party Yes 97% Yes ---
Neville Chamberlain Democracy/Conservatism Conservative Party No, can come to power via event (Stanley Baldwin resigns) --- Yes ---
Lord Edward Halifax Democracy/Conservatism Conservative Party No, can come to power via one of two events (Chamberlain Passes Away event or Chamberlain Passes Away events) --- Yes ---
Winston Churchill Democracy/Conservatism Conservative Party No, can come to power via event (the Chamberlain Resigns) --- Yes ---
Oswald Mosley Fascism/Fascism British Union of Fascists No, can come to power by coup 2% Yes ---
Edward VIII Fascism/Fascism British Union of Fascists No, can come to power by event after you have become fascist (Return of the King event) --- Yes Inexperienced Imperialist:
Political Power factor: -30.00%
National Unity: +5.00%
Justify War Goal Time: -25.00%
Rajani Palme Dutt Communism/Leninism CPGB (Communist Party of Great Britain) No, can come to power by coup 1% Yes ---
Italy
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Benito Mussolini Fascism/Fascism Partito Nazionale Fascista Yes 76% Yes ---
Undefined Leader Democracy Partito Popolare Italiano No, can come to power by coup 22% No Random
Undefined Leader Communism Partito Comunista Italiano No, can come to power by coup 2% No Random
Japan
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Hirohito Fascism Taisei Yokusankai Yes 100% Yes Warrior Code:
AI Modifier: Call ally desire: -40
Undefined Leader Democracy Rikken Minseito No, can come to power by coup 0% No Random
Undefined Leader Communism Nihon Kyosan-to No, can come to power by coup 0% No Random
Soviet Union
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Joseph Stalin Communism/Stalinism All-Union Communist Party Yes 88% Yes ---
Leon Trotsky Communism/Leninism All-Union Communist Party No, can come to power by Event (Trotskyist Coup event chain) --- Yes Permanent Revolutionary:
Political Power factor: -15.00%
Justify War Goal time: +15.00%
Subversive Activities Upkeep: -30.00%
Alexander Kerensky Democracy/Socialism Trudoviks No, can come to power by coup 10% Yes ---
Konstantin Rodzaevsky Fascism/Fascism Russian Fascist Party No, can come to power by coup 2% Yes ---
United States
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Franklin Delano Roosevelt Democracy/Liberalism Democratic Party Yes 98% Yes Dislikes Germany:
AI Modifier: +200 to antagonize Germany
Harry S. Truman Democracy/Liberalism Democratic Party No, can come to power via event (Death of FDR event) --- Yes ---
Alf Landon Democracy/Conservatism Republican Party No, can come to power via event (1936 Election event) --- No Staunch Constitutionalist: Drift Defence Factor 5.0
Wendell Wilkie Democracy/Liberalism Republican Party No, can come to power via event (1940 Election event) --- Yes ---
Thomas E. Dewey Democracy/Conservatism Republican Party No, can come to power via event (1944 Election event chain) --- No ---
Douglas MacArthur Democracy/Conservatism Republican Party No, can come to power via event (1944 Election event chain) --- Yes ---
Earl Browder Communism/Marxism Communist Party USA No, can come to power by coup 1% No ---
William Dudley Pelley Fascism/Fascism Silver Legion of America No, can come to power by coup 1% Yes ---

Elections[edit]

Elections happen every 4 years in Democracies. You can see when the next election will be under the politics tab. Elections enable you to change power to other ideologies without violence. Prerequisite for that is, that the corresponding party has more than 50% popularity. Elections can also trigger some other Election events.

National spirits[edit]

Main article: National spirit

National spirits are spacial ideas which apply bonuses and/or maluses. These ideas can be gained thorough the nation's focus tree or via certain event chains.

While many of these are nation specific there are also some which are more generic in nature and can apply to more than one nation [such as those in the generic focus tree].

Footnotes[edit]

  1. 1.0 1.1 1.2 See in /Hearts of Iron IV/common/defines/defines.lua