Patch 1.3.X

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Patch 1.3.X are all patches beginning with 1.3.

1.3[edit]

Main article: Patch 1.3

1.3.1[edit]

1.3.1 is a hotfix was released on 2016-12-21 with the Checksum 8152 [1].

Changelog[edit]

  • Garrison order should now be more stable and not reassign units quite as much on changing priorities
  • Allied AI now more hesitant to naval invade Germany and Italy early on
  • Fixed some bugs restricting AI from template updates
  • Improved some target templates for AI
  • Reduced AI tendency to suicide attack into enemy lines
  • Fixed a problem in AI where front priorities would sometimes fluctuate wildly leading to a lot of front flip-flopping
  • AI now considers distance a bit more so wont pull most of its army vs Ethiopia back early on
  • AI for observed country is no longer blocked from diplo responding when using human_ai
  • Improved AIs ability to prepare against enemies that they only have an ally sharing border with
  • Spearhead order no longer so concerned about protecting its flanks
  • When a Spearhead front is split, all units stay on the front that has the spearhead order attached to it
  • Fixed some event picture issues
  • Made the focus "Burn the royal portraits" available if South Africa has already broken free
  • Fixed some setup issues with NZL tech setup in 1939
  • added cosmetic tag for Soviet-controlled Finland
  • changed national focus to Test the USSR for Japan to account for Manchukuo existing
  • Fixed a CTD in peace conferences
  • Fixed an issue with map stripe coloring not updating in peace conferences
  • Fixed some issues with credits
  • Shortcut for spearhead order is now Shift+X rather than B which was conflicting with strategic redeployment
  • CTD Fix: Launcher no longer has msaa and anisotropic filtering that could cause crashes.
  • CTD Fix: if player deleted a mod while launcher was running, and then selected it
  • CTD Fix: Should no longer crash in GUI if a modder deletes the vanilla window component
  • CTD Fix: Sometimes when hotjoining using manual server ID
  • CTD Fix: When using old saves or incompatible mods due to naval base positioning
  • CTD Fix: Tooltiping lend lease as it finishes could cause crashes
  • Fixed a crash on load with invalid mods, NOT a complete fix, its something we are looking into more for future update to help players clear their document folder of invalid cache files and corruption.
  • Launcher: Added a button (and a checkbox in crash report window), that offers to backup and delete all files that can potentially cause the stability problems.
  • Optimized ai processing of upgrades, should remove much of 1940+ performance spikes
  • A fix for a trade modifier not applied correctly if not bought the DLC.
  • Fix for RAJ Famine removal not really needing corruption squashing
  • Fix for Mexico Civil War inconsistencies
  • Fix for missing SAF factories from focus
  • Fix for missing INS convoys causing issues with trade/resource system
  • Fix for missing event in CAN focus tree
  • Fix for RAJ being able to pick ideology pushers without picking a path
  • Fix for South Africa releasing African countries as not communist in the anti-colonialist crusade
  • Fixed modifier capped 0-1, so you could never lower tension for sending volunteers for a country.
  • Fixed script that used values outside the intended range
  • Added port to Lesser Sundra Islands.

1.3.2[edit]

1.3.2 is a hotfix was released on 2017-01-17 with the Checksum e13a [2].

Changelog[edit]

  • Fixed CTD when double clicking the first factory in a line superduperfast to reset factories
  • AI now much better at respecting airbase size limits
  • Improved AI management of air missions
  • Deployment is now allowed in locations where it supposed to, regardless if your capital state is not owned by you.
  • Fixed huge slow down and eternal freeze in the peace conference.
  • Lowered air combat delay so that some areas will still see combat even though caught in extreme time zones.
  • Crusader Kings 2 achievement now requires correct states
  • Rebalanced air combat for increased air casualties
  • Air accidents should no longer happen in peacetime
  • Added CTD safety for voice over playing in case player has some broken sound drivers
  • Fixed potential CTD in clearing country resources on civil war starts
  • Fixed a manpower transfer issue causing units to disappear after peaceful annexation (like the Anchluss)
  • Fixed issue with Australia demanding New Zealand causing Australia to be kicked out of any faction it is currently in
  • Fixed two typos in Indian focus tree/ideas
  • Tech tree now refresh after switching tag (when choosing to play as new puppet) which made some achievements tricky
  • Transfer ship effect (like in NZL focuses) no longer sometimes transfers wrong ships (or whole fleets :D)
  • French language translation fixes.
  • Fix for Crusader Kings 2 achievement. Flags are now set from events granting them immediate freedom.
  • Added script flags for Crusader Kings 2 achievement if SAF chooses to puppet nations.
  • Mil to Civ factory conversion now properly removes the military factory.
  • Japan now creates own faction and adds New Zealand to it for befriend Japan focus.
  • Changed trigger for Befriend Japan to require same ideology.
  • Only create wargoal on AST if ideology differs.
  • Fixed has_goverment trigger doing the opposite of what it was supposed to.
  • JAP will only create faction if not already in a faction.
  • AST will join JAP if JAP already leader of faction. AST cannot befriend JAP if JAP is in another faction.
  • Fixed an issue where in civil wars the dynamic tag side would end up with no manpower in their divisions and get them disbanded

References[edit]

  1. Forum: Torch 1.3.1 hotfix patch
  2. Forum: Torch 1.3.2 hotfix patch