Provinces are the atomic geographic unit. States consist of a set of provinces.
Each province is worth at least one victory point. Important cities are worth more victory points than normal provinces. These are the provinces named on the map. They are worth ten times their Victory Point level displayed on the tooltip for the province. A country capitulates when the enemy holds a higher percentage of the original victory points than the country's national unity.
Victory Points also generate a small number of supplies, which allows pockets of enemies to be in supply even when cut off from the main supply route. This does not mean that these units get new equipment.
Each country has a predefined capital state, of which the capital province is the province with the most Victory Points in that state. If the original capital city is occupied, the capital moves to the city with the next-highest number of Victory Points.
The Supply Area which the capital state belongs to also acts as the source from which supply flows.
- Main article: Construction
Forts, Naval Forts and Naval Bases are built at the province level. The attacker gets a malus of +15% per fort level he is attacking. Naval Bases allow ships to repair if they dock there, as well as acting as a base for naval transports and naval invasions.
- Main article: Terrain
Terrain is handled at the province level. Terrain modifies how long it takes to traverse a province, how much attrition units take there and attacker malus based on terrain modifiers of where the defender stays. Some unit types also get bonus or malus depending on terrain.
- Main article: Weather
Weather is partly handled at the province level. Provinces can get modifiers like snow or mud, that increase attrition and movement cost. Temperature is also logged at province level. A very high or very low temperature leads to attrition and other maluses.