Kingdom of Romania

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Kingdom of Romania
Kingdom of Romania.png

Government Type:


Romania is a regional power in the Balkans.

Historical background[edit]

Romania remained neutral until 1940 when the Flag of Soviet Union Soviet Union demanded that Romania cede northern Bukovina and Bessarabia. King Carol II abdicated and appointed General Ion Antonescu as Prime Minister. Antonescu decided to join the Axis powers shortly thereafter. Romania was forced to cede southern Dobruja and northern Transylvania to Flag of Bulgaria Bulgaria and Flag of Hungary Hungary respectively in order to join the Axis. The contribution of Romania to the Axis war effort was significant as it provided most of Germany's oil and over a million men to Operation Barbarossa. By 1944 discontent among both the elite and populace had grown which led to King Michael leading a coup against Antonescu and Romania switching sides to the allies. After that the Romanian army continued fighting on the allied side in Hungary and Czechoslovakia. After the war they gained back northern Transylvania. In 1948 the king was forced to abdicate by the communists, after that Romania became a communist state.


Main article: Romanian events
Main article: Romanian events 2

National focus[edit]

Main article: Romanian national focus tree
Romanian national focus tree.

Flag of Romania Romania, along with other nations situated between Germany and the Soviet Union, got a unique national focus tree (part of the Death or Dishonor expansion). Without the expansion Romania utilizes the Generic national focus tree.


Romania has most of the 1918 land techs and some early tank techs but is lacking in support. The country is also behind in most early naval and air techs.



Romania starts without any allies and belonging to no faction. If Flag of France France creates the Little Entente Romania is a potential member.


National spirits[edit]

Romania has at 1936 start the national spirit:

Neutral Foreign Policy icon
Neutral Foreign Policy
  • Join faction tension limit: +100%
  • Send volunteers tension limit: +20%
  • Guarantee tension limit: +100%
  • AI Modifier: Threat receptivity: +1%
  • AI Modifier: Desire to be in or expand a faction: −100
Neutrality is sometimes viewed as a craven stance, but this nation trusts that when the dust settles, those who didn't take sides may be better off than those who did.


Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 30% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
Export Focus.png Export Focus
  • 50% Resources to market
  • –5% Research time
  • +10% Factory/Dockyard output
  • +10% Construction speed


Advisor Type Effect Cost
Gheorghe Gheorghiu-Dej Communist Revolutionary Daily Communism Support: +0.1 150 pp
Mihail Sturdza Fascist Demagogue Daily Fascism Support: +0.1 150 pp
Gheorghe Argeseanu Silent Workhorse Political Power: +15% 150 pp
Petru Groza Backroom Backstabber Political Power: +5%, Ideological Drift Defense: +15% 150 pp
Iuliu Maniu Democratic Reformer Daily Democracy Support: +0.1 150 pp
Armand Calinescu Prince of Terror Effect of partisans on us: -25%, Foreign subversive activities efficiency: -30% 150 pp

Political parties[edit]

The Romanian ruling party is neutral.

Political parties, 1936
Id. Party name Popularity Leader Ruling Country Name
Democratic Partidul National Liberal 20.00% Armand Calinescu No Romania
Communist Partidul Comunist Roman 2.00% Constantin Ion Parhon No People's Republic Romania
Fascist Garda de Fier 18.00% Ion Antonescu No Legionary Romania
Non-Aligned (Despotism) Frontul Renasterii Nationale 60.00% Gheorghe Tatarescu Yes Kingdom of Romania
Id. Party name Popularity Leader Ruling Country Name
Political parties, 1939
Democratic Partidul National Liberal 48.00% Armand Calinescu Yes Romania
Communist Partidul Comunist Roman 2.00% Constantin Ion Parhon No People's Republic Romania
Fascist Garda de Fier 30.00% Ion Antonescu No Legionary Romania
Non-Aligned Frontul Renasterii Nationale 20.00% Gheorghe Tatarescu No Kingdom of Romania


Romania has the same number of factories in the 1936 and 1939 starts.

7 Military factoryMilitary Factories 2 Naval dockyardNaval Dockyard 13 Civilian factoryCivilian Factories

As well as 4 free slots


Oil.png Oil Rubber.png Rubber Steel.png Steel Aluminum.png Aluminium Tungsten.png Tungsten Chromium.png Chromium
70 0 4 6 0 0



22Infantry.pngInfantry Divisions 4Cavalry.pngCavalry Division 4Mountaineers.pngMountaineer Division 1Light tank.pngLight Tank Divisions

Alternative names for divisions:

  • Infantry: Divizie de Infanterie
  • Motorized Infantry: Divizie de Infanterie Motorizata
  • Mechanized Infantry: Divizie de Infanterie Mecanizata/Motomecanizata
  • Cavalry: Divizie de Cavalerie
  • Armor: Divizie de Blindate/Divizie de Care de Lupta
  • Engineers: Divizie de Genisti
  • Mountain: Divizie de Vanatori de Munte
  • Paratroopers: Divizie de Parasutisti
  • Marines: Divizie de Infanterie Marina/Divizie de Puscasi Marini
  • Artillery/AA/AT: Divizie de Artilerie/Artilerie Anti-Aeriana/Artilerie Anti-Tanc


The Romanian Navy consists of 4 outdated Destroyers.

Air Force[edit]

The Romanian Air Force consists of 72 Interwar Fighters.

Strategies and guides[edit]

Put strategies and guides here to help others play this nation. Please post individual guides under its own subheader.

Legionary Romania[edit]

At first you should start with the Political effort focus to early gain some political power and hire the Fascist Demagogue minister that will provide you with Daily Fascism Support. The next step is to develop your civilian industry and to get an extra research slot through the industrial effort focus. Armament effort I, II, III after that will increase the amount of your military factories, which is also a great idea at the beginning. The next focus I prefer to get is Militarism which increases your Recruitable Population up to 5%.

Meanwhile, after the fascists came to power, you might want to send some volunteers to the nationalist Spain to help them win the Spanish civil war (getting Madrid and Barcelona right after that is the fastest way) and get a strong axis ally in future. Also, one of your first steps, after the fascists came to power, is to justify war goal against Bulgaria and grab it. Now it's also the time to join Axis. During the Bulgarian war you should start justifying war goal against Greece and after the Bulgaria is done - grab Greece (Greece is rather weak and have a nice deposit of the needed steel to produce some equipment for your army).

If everything is done correctly (if you selected the historical AI focus), by mid 1939, close to the world war II, you will have the Bulgarian and Greece territories, a very low lack of equipment, an access to the Mediterranean sea and the opportunity to go war with Yugoslavia or Turkey to expand much faster.

Romania going its own way[edit]

Both in real history and in the game when controlled by AI, Romania ends up fighting in the war as Germany's eastern sidekick. But in this game, it is strong enough to be a world power in its own right, even without joining a faction.

To start with, you need to get rid of that pesky democratic government standing in the way of your expansion. On day 0, pick the 'Political Effort' focus, as the above guide suggests. Also, organize your divisions into two armies and put them on the Yugoslav and Bulgarian borders. Have them start training until you gather 10 army experience. As for construction, you will need to build as many civilian factories as you can. Don't worry about military ones, your expansion targets will build them for you. Technology wise, you should focus on infantry, artillery, industry and electronics early game. Naval techs are more or less useless for you, the only naval tech you might need is the transport ships one, and dominating the air is less important than winning land battles.

As soon as you finish your first focus, pick either the Fascist Demagogue or the Communist Revolutionary political advisor. You can go either fascist or communist for this campaign, but keep in mind that while you will be fighting the USSR either way, Germany is much less likely to attack you if you're fascist. Moreover, since you border a communist country, there's a chance of an event giving you +20% fascist support if you try going fascist, which is why I recommend it.

When you gain 10 army experience, have your armies stop training, and edit your infantry divisions, replacing two infantry battalions with artillery. The extra soft attack this provides will be very useful to you.

Make sure you save up about 180 political power for when you become fascist or communist. As soon as this happens, justify war goals for one province each on Yugoslavia, Bulgaria, Greece and Turkey at the same time. Once world tension exceeds 25%, France and Great Britain will guarantee whichever country you're justifying or have justified claims against, making your life hard. Therefore, you will have to declare war on all four aforementioned countries at the same time.

Bulgaria and Yugoslavia should be easy enough to defeat in about a month. Greece and Turkey however, are another story. Both of them have bottleneck provinces that you must push through in order to win. What's more, either the USSR if you're fascist, or Germany, Italy, Spain and Hungary if you're communist will send volunteers to those two countries, bolstering the defense of those bottlenecks. If you find those provinces too well defended, you should withdraw and let some divisions come into the open, where you can encircle and destroy them. Or, you could try naval invasions.

By 1938, you should have a sizable industrial base. You will now use it to fortify the Soviet border with land forts. Build as many as you can, but keep the levels consistent across all provinces.

You should annex Bulgaria, Yugoslavia and Greece. From Turkey you should take all states except the two eastern ones that border the USSR. Taking those will stretch out your forces when the Soviets attack, putting you in real trouble.

Your final target in the region is Hungary, and you should start justifying war against them. Don't worry, France and Great Britain never guarantee them. While Hungary gets two states from the 'Fate of Czechoslovakia' German focus, including one with 20 steel, there's also a high likelihood of them joining the Axis in 1939, especially since your warmongering will have raised world tension by a lot. Therefore, you should waste no time in invading and annexing them.

By this point, you will have become a major power in Europe, but the real challenge is yet to come. Position all of your divisions on the Soviet border, and put any cavalry units you have into a new army defending the North Anatolian coast from naval invasions. The USSR will outrageously ask for Bessarabia by late 1939, and you will naturally refuse them. They will bring more than 150 divisions to bear down on you, but with your forts and your steel resolve you should be able to weather the storm. You might need to manually shift units to provinces about to fall. If you manage to hold out for a year, the Soviets will have exhausted their manpower and equipment and all the divisions attacking you will be at about 10% strength. If everything went right, you should have a 30-to-1 kill ratio or more.

Now, it is time to go on the offensive. The under-strength Soviet units should be easy prey for your battle hardened divisions. Make sure you cut Germany off from Soviet lands before they get a chance to steal some of your hard-earned spoils. Afterwards, push East into Russia, and by the time you reach Mongolia, the USSR will surrender. You will then be able to annex the entire Comintern.

After that, the possibilities are limitless. Attack the Allies or the Axis? Maybe attack both and vie for world domination? One thing is certain: Better get working on a navy!

Miscellaneous tips[edit]

Here go miscellaneous tips that don't deserve their own subheader.

Romania is more powerful militarily than most of its neighbours (Yugoslavia, Bulgaria and Hungary), this is useful to gain the extra land early on, regardless of strategy used.


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North America

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