Ideas

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All countries have the opportunity to pick ideas using political power. These ideas give various bonuses, and are split between several categories:

  • Conscription law: affects how much manpower is available to a country
  • Trade law: affects research speed, factory and construction speed and how many resources are available to be traded
  • Economy law: affects how many factories are dedicated to consumer goods, manpower availability, and military production
  • Political advisers: give a variety of bonuses, and can be used to change the political environment in a country
  • Research and production companies: give bonuses to research and to equipment researched under their lead
  • Military staff: give bonuses to armies, navies, and air forces

Laws[edit]

A country has exactly one law of each type.

Conscription laws[edit]

The conscription law of a country mainly determines the available Manpowermanpower for the armed forces. It can be changed for 150 Political powerpolitical power per level difference if the prerequisites are met. The default conscription law is “Volunteer Only”.

Level Law Recruitable
population
Factory
Output
Construction
Speed
Training
time
Prerequisites
7 Disarmed Nation.pngDisarmed Nation 1.0%
6 Volunteer Only.pngVolunteer Only 1.5% Does not have the Economy law Undisturbed IsolationUndisturbed Isolation or IsolationIsolation.
5 Limited Conscription.pngLimited Conscription 2.5% Does not have the Economy law Undisturbed IsolationUndisturbed Isolation.
4 Extensive Conscription.pngExtensive Conscription 5.0% +10% One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • All of the following must be true:
    • At war.
    • Any enemy country has an estimated army strenght ratio of 50% or more compared to this country.
3 Service by Requirement.pngService by Requirement 10.0% −10% −10% +20% One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • All of the following must be true:
    • At war.
    • Any enemy country has more than 60% of this country’s total number of factories.
2 All Adults Serve.pngAll Adults Serve 20.0% −30% −30% +30%
  • At war.
  • Any enemy country has more than 75% of this country’s total number of factories.
1 Scraping the Barrel.pngScraping the Barrel 25.0% −40% −40% +50%
  • At war.
  • Any enemy country has more than 100% of this country’s total number of factories.

Trade laws[edit]

The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories. The more freely trade is, however, the greater are the benefits for Factory Output, Construction Speed and Research Time. The trade law can be changed for 150 Political PowerPolitical Power if the prerequisites are met. The default trade law is “Export Focus”.

Law Resources
to Market
Factory
Output
Construction
Speed
Research
Time
Prerequisites
Free Trade.pngFree Trade 80% +15% +15% −10%
Export Focus.pngExport Focus 50% +10% +10% −5%
Limited Exports.pngLimited Exports 25% +5% +5% −1% One of the following must be true:
  • All of the following must be true:
    • At war.
    • Current ruling party is Democratic.
    • Any enemy country has more than 20% of this country's total number of factories.
  • All of the following must be true:
Closed Economy.pngClosed Economy 0%

Economy laws[edit]

The economy law of a country defines how many Civilian factoriescivilian factories of all factories are needed to produce Consumer GoodsConsumer Goods. It also affects the Construction SpeedConstruction Speed of factories and the conversion cost of factories. 150 Political powerpolitical power are needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.

Law Consumer
Goods
Factories
Civilian
Factory
construction
speed
Military
Factory
construction
speed
Civilian
Factory
conversion
cost
Military
Factory
conversion
cost
Recruitable
population
Prerequisites
Undisturbed Isolation.pngUndisturbed Isolation 40% −50% −50% +50% +50% Only for the Flag of United States United States at 1936 game start.
Isolation.pngIsolation 35% −40% −40% +40% +40% Only for the Flag of United States United States at 1939 game start or after change from Undisturbed IsolationUndisturbed Isolation with a 1936 game start.
Civilian Economy.pngCivilian Economy 30% −30% −30% +30% +30%
Early Mobilization.pngEarly Mobilization 25% −10% −10% One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 5% World TensionWorld Tension.
Partial Mobilization.pngPartial Mobilization 20% +10% −10% −10% One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 15% World TensionWorld Tension.
War Economy.pngWar Economy 15% +20% −20% −20% All of the following must be true:
  • More than 15% World TensionWorld Tension.
  • One of the following must be true:
    • Current ruling party is Fascist or Communist.
    • All of the following must be true:
      • At war.
      • Any enemy country has more than 40% of this country’s total number of factories.
Total Mobilization.pngTotal Mobilization 10% +30% −30% −30% −3% All of the following must be true:
  • At war.
  • Any enemy country has more than 50% of this country’s total number of factories.

The starting economy laws of the United States also modifies the World TensionWorld Tension threshold of some diplomatic actions:

Law Tension limit
Join Faction Send Volunteers Lend-Lease Guarantee Generate war goal
Undisturbed IsolationUndisturbed Isolation 20% 20% 50% 75% 100%
IsolationIsolation 20% 20% 50% 100%

Ministers[edit]

Political advisors[edit]

See also: List of political advisors

Up to three political advisors may be chosen.

Trait Effects
Armaments Organizer

−20% Civilian factory Civilian to Military factory Military Factory conversion cost

Backroom Backstabber

+5% Political Power Political Power gain
+15% Ideology drift defense

Captain of Industry

+10% Civilian factory Civilian Factory construction speed
+10% Infrastructure construction speed
+10% Refinery construction speed

Communist Revolutionary

+0.10 Daily Communism Communism Support

Compassionate Gentleman

+15% Monthly Opinion opinion

Democratic Reformer

+0.10 Daily Democracy Democracy Support

Fascist Demagogue

+0.10 Daily Fascism Fascism Support

Fortification Engineer

+20% Land Fort construction speed
+20% Coastal Fort construction speed
+20% Anti Air construction speed

Ideological Crusader

+100% Same ideology monthly Opinion opinion. Gives bonus when improving relations with countries which are the same ideology as you.

Nuclear Scientist

+10% research bonus for Nuclear. Only France and USA have this type of advisor.

Popular Figurehead

+15% National unity National unity

Prince of Terror

−25% Effect of partisans on us
−30% Foreign subversive activities efficiency

Quartermaster General

+15% Air Base construction speed
+15% Naval base construction speed
+15% Rocket Site construction speed
+15% Radar Station construction speed
+15% Nuclear Reactor construction speed

Rocket Scientist

+10% research bonus for Rocketry. Only USA has this type of advisor.

Silent Workhorse

+15% Political Power Political Power gain

Smooth-Talking Charmer

+10% Trade deal Opinion opinion factor

War Industrialist

+10% Military factory Military Factory construction speed
+10% Naval dockyard Dockyard construction speed

Designers[edit]

See also: List of design companies
  • 1 each of Tank, Naval, Air, Materiel designers.
  • 1 Industrial Concern.

Keep in mind, that the modifiers of the tank, naval and air designers are only applied on techs that are researched while they are hired! They wont improve the previously researched equipment.

Theorist[edit]

See also: List of theorists

Up to 1 theorist may be chosen.

Trait Effects
Air Warfare Theorist

−7.0% Air Doctrine research time
+0.05 Air experience Air Experience gain

Assault Aviation

−10.0% Operational Integrity research time
+0.05 Air experience Air Experience gain

Blitzkrieg Theorist

−7.0% Land Doctrine research time
+100.0% Armor Instant
+10.0% Armor Maximum Speed
+0.05 Army experience Army Experience gain

Close Air Support Proponent

−10.0% Battlefield Support research time
+0.05 Air experience Air Experience gain

Dive Bomber

−7.0% Air Doctrine research time
+100.0% Close Air Support Instant
+10.0% Close Air Support Air Ground Attack
+0.05 Air experience Air Experience gain

Grand Battleplan Expert

−10.0% Grand Battle Plan research time
+0.05 Army experience Army Experience gain

Grand Fleet Proponent

−10.0% Fleet In Being research time
+0.05 Navy experience Navy Experience gain

Mass Assault Expert

−10.0% Mass Assault research time
+0.05 Army experience Army Experience gain

Military Theorist

−7.0% Land Doctrine research time
+0.05 Army experience Army Experience gain

Mobile Warfare Expert

−10.0% Mobile Warfare research time
+0.05 Army experience Army Experience gain

Naval Aviation Pioneer

−10.0% Base Strike research time
+0.05 Navy experience Navy Experience gain

Naval Theorist

−7.0% Naval Doctrine research time
+0.05 Navy experience Navy Experience gain

Nuclear Scientist

−10.0% Nuclear research time

Rocket Scientist

−10.0% Rocket research time

Submarine Specialist

−20.0% Trade Interdiction research time
+0.05 Navy experience Navy Experience gain

Superior Firepower Expert

−10.0% Superior Firepower research time
+0.05 Army experience Army Experience gain

Victory Through Airpower

−10.0% Strategic Destruction research time
+0.05 Air experience Air Experience gain

Military chiefs[edit]

See also: List of military chiefs
  • 1 each of Chief of Army, Navy, and Air Force.

Military high command[edit]

See also: List of military high command

Up to 3 military high command may be chosen.

Some military high command give bonuses to particular types of divisions as defined by the overall division unit type. In some cases 2 may offer the same type of bonus, and these are additive.

Trait Effects
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
Air Combat Training (Genius)
  • Ace generation chance: +15.0%
Air Superiority (Expert)
  • Air superiority attack: +3.0%
  • Air superiority defense: +3.0%
  • Air superiority agility: +3.0%
Air Superiority (Genius)
  • Air superiority attack: +5.0%
  • Air superiority defense: +5.0%
  • Air superiority agility: +5.0%
Airborne Assault (Expert)
  • Paradrop attack: +2.0%
  • Paradrop defense: +5.0%
  • Paradrop agility: +5.0%
Airborne Assault (Specialist)
  • Paradrop attack: +1.0%
  • Paradrop defense: +3.0%
  • Paradrop agility: +3.0%
Amphibious Assault (Expert)
  • Amphibious invasion speed: +10.0%
Amphibious Assault (Genius)
  • Amphibious invasion speed: +15.0%
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
Anti-Submarine (Specialist)
  • Submarine Detection: +10.0%
Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
Armor (Genius)
  • Armor Division Attack: +15.0%
  • Armor Division Defense: +15.0%
Armor (Specialist)
  • Armor Division Attack: +5.0%
  • Armor Division Defense: +5.0%
Army Logistics (Expert)
  • Division attrition: -8.0%
Army Logistics (Specialist)
  • Division attrition: -4.0%
Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
Army Regrouping (Genius)
  • Division Recovery Rate: +12.0%
Army Regrouping (Specialist)
  • Division Recovery Rate: +4.0%
Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
Artillery (Genius)
  • Artillery Attack: +20.0%
  • Artillery Defense: +15.0%
Bomber Interception (Expert)
  • Interception attack: +3.0%
  • Interception defense: +3.0%
  • Interception agility: +3.0%
Bomber Interception (Specialist)
  • Interception attack: +2.0%
  • Interception defense: +2.0%
  • Interception agility: +2.0%
Capital Ships (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Defense: +10.0%
Capital Ships (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Defense: +5.0%
Carriers (Expert)
  • Sortie Efficiency: +15.0%
Cavalry (Expert)
  • Cavalry Attack: +10.0%
  • Cavalry Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
Cavalry (Genius)
  • Cavalry Attack: +15.0%
  • Cavalry Defense: +15.0%
  • Motorized Attack: +15.0%
  • Motorized Defense: +15.0%
Cavalry (Specialist)
  • Cavalry Attack: +5.0%
  • Cavalry Defense: +5.0%
  • Motorized Attack: +5.0%
  • Motorized Defense: +5.0%
Close Air Support (Expert)
  • Close air support attack: +3.0%
  • Close air support defense: +3.0%
  • Close air support agility: +3.0%
Close Air Support (Genius)
  • Close air support attack: +5.0%
  • Close air support defense: +5.0%
  • Close air support agility: +5.0%
Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
Concealment (Expert)
  • Enemy Air Support: -10.0%
Concealment (Genius)
  • Enemy Air Support: -15.0%
Concealment (Specialist)
  • Enemy Air Support: -5.0%
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
Fleet Logistics (Expert)
  • Naval max range factor: +10.0%
Fleet Logistics (Specialist)
  • Naval max range factor: +5.0%
Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
Infantry (Genius)
  • Infantry Division Attack: +15.0%
  • Infantry Division Defense: +20.0%
Infantry (Specialist)
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
Naval Air Defense (Expert)
  • Naval AA attack: +15.0%
Naval Air Defense (Specialist)
  • Naval AA attack: +8.0%
Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6.0%
  • Naval Air Targeting from Carriers: +7.0%
  • Naval Air Agility from Carriers: +8.0%
Naval Aviation (Genius)
  • Naval Air Attacks from Carriers: +10.0%
  • Naval Air Targeting from Carriers: +12.0%
  • Naval Air Agility from Carriers: +15.0%
Naval Strike (Expert)
  • Naval bombing: +3.0%
  • Naval targeting: +3.0%
  • Naval agility: +3.0%
Naval Strike (Specialist)
  • Naval bombing: +2.0%
  • Naval targeting: +2.0%
  • Naval agility: +2.0%
Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
Strategic Bombing (Expert)
  • Bomber attack: +2.0%
  • Bomber defense: +2.0%
  • Bomber agility: +2.0%
  • Strategic Bombing: +5.0%
Strategic Bombing (Genius)
  • Bomber attack: +3.0%
  • Bomber defense: +3.0%
  • Bomber agility: +3.0%
  • Strategic Bombing: +9.0%
Submarines (Expert)
  • Submarine Attack: +15.0%
  • Submarine Defense: +10.0%
Tactical Bombing (Expert)
  • Ground support: +15.0%