United Kingdom

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United Kingdom
United Kingdom.png
Capital:
London

Government Type:
Democratic Regime

Faction:
Allies (Leader)

The United Kingdom of Great Britain and Northern Ireland (more commonly “the United Kingdom,” “the UK,” “Great Britain,” or simply “Britain”) was the principal power of the Allies in World War II. In 1939, the UK honored its guarantees to Flag of Poland Poland by declaring war on Flag of Germany Germany. After the fall of Flag of France France, the United Kingdom was the only Allied nation left in Europe until Flag of Italy Italy's surprise invasion of Flag of Greece Greece led the Greeks to fully join the Allies. It remained the only one of the “Big Three” (Britain, Russia, and America) in the war until 1941 when Germany invaded the Flag of Soviet Union Soviet Union. The United Kingdom was heavily engaged in the Western European, Atlantic, Mediterranean, African, and Southeast Asian theaters.

Technology[edit]

Army Technology Naval Technology Air Technology Electronics & Industry
  • Infantry Eq. I
  • Motorized
  • Engineer Company I
  • Recon Company I
  • Great War Tank
  • Light Tank I
  • Towed Artillery I
  • Towed Anti-Air I
  • Destroyer II
  • Light Cruiser I
    • Upgraded Amphion Class
  • Heavy Cruiser I
    • Upgraded County Class
  • Battlecruiser I
    • Upgraded Admiral Class
  • Battleship I
    • Upgraded Nelson Class
  • Submarine I
    • Upgraded O/P/R Class
    • Upgraded S Class
  • Transport Ship
  • Interwar Fighter
    • Interwar Carrier Fighter
  • Interwar Bomber
  • Close Air Support I
  • Naval Bomber I
    • Carrier Naval Bomber I
  • Electronic Mechanical Engineering
  • Radio
  • Radio Detection
Doctrines
  • None

Decommissioning the O/P/R submarine is recommended since the Stealth and Engine upgrades just cancel each other out.

Politics[edit]

National Spirits[edit]

The UK starts with three National Spirits.

British Stoicism icon
British Stoicism
  • Ideology drift defense: +50%
  • Yes.png Can create factions
If you can keep your head when all about you are losing theirs and blaming it on you, if you can meet with triumph and disaster and treat those two impostors just the same. Yours is the Earth and everything that's in it, and - which is more - you'll be a man, my son.
The War to End All Wars icon
The War to End All Wars
  • Recruitable Population Factor: -25%
With the Great War in recent memory, both the nation's people and leaders are reluctant to send another generation to die in the trenches.
King George V icon
King George V
Popular Figurehead
National Unity: 15%
Rallying around the King of the United Kingdom and the British Dominions, as well as Emperor of India, the British people stand united and proud of their imperial legacy.


Ideology[edit]

UK starts 1936 as a democracy, with elections every four years, with the next one in 1940. The ruling party is the Conservative Party led by Neville Chamberlain.

The UK has no National Focus that allows it to change ideology. The player can appoint a fascist or communist Political Adviser at a cost of 150 Political Power. The AI controlling other countries can attempt to promote other ideologies. Because of the UK's National Spirit British Stoicism this will be much slower than normal as it grants Ideology drift defense: +50%.

Political Parties[edit]

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Conservative Party Democracy Democratic 97% Neville Chamberlain United Kingdom Yes
Communist Party of Great Britain Communism Communist 1% Rajani Palme Dutt The Union of Britain No
British Union of Fascists Fascism Fascist 2% Oswald Mosley The British Empire No
Non-Aligned Neutrality Non-Aligned 0% Random Leader United Kingdom No

Diplomacy[edit]

The Commonwealth
The United Kingdom maintained close ties with the Commonwealth countries of Flag of Canada Canada, Flag of South Africa South Africa, Flag of Australia Australia and Flag of New Zealand New Zealand. These countries were formerly part of the British Empire, but are now independent. They have their own governments, economies and armed forces and the UK player cannot control these unless they provide an expeditionary force to the UK. But they start the game as members of the Allies faction, led by the UK. Certain UK focus choices affect them (e.g., construction of factories).

Puppets
Their colony of India has some local autonomy, but is not yet fully independent. It is represented in the game as a puppet called Flag of British Raj British Raj. It is possible for the UK to release British Raj as an independent country. With the "Together For Victory" DLC active, it is represented as a Colony, which is more autonomous than a puppet.

Colonies
The UK starts with control over many colonies across the world. These include the strategic locations of Gibraltar and the Suez Canal in Egypt — straits which control access to the Mediterranean Sea. Their colonies in Malaya and especially Singapore have extensive rubber resources, and there are many other resources available to the UK. This makes the UK particularly vulnerable to a sea blockade of the British Isles, but the UK has a huge navy to defend the convoys it relies on.

The Allies
The UK is leader of the faction called the Allies. This faction starts the game with the Commonwealth countries (Canada, South Africa, Australia, and New Zealand) and the British Raj as members. It is the most powerful faction in the game at that point. The UK has very friendly relations with France, but she is not a member of the Allies when the game starts, nor is the United States. France normally joins the faction early in the game, but it might not — it has National Focuses which could steer it in a number of other directions. The US normally joins the Allies later, but it starts with the ability to form its own faction, and may also take another route.

Diplomatic Rules[edit]

Rule Whether it applies Reason
Can declare war on country of the same ideology group without a war goal No Democracy
Can Guarantee other Ideologies Yes Democracy
Can join Factions led by another Ideology Yes Democracy
Can create Factions Yes National Spirit
Lowers World Tension with Guarantees Yes Democracy
Can puppet a country No Democracy
Can justify war goals against a country that has not generated world tension No Democracy

Economy[edit]

United Kingdoms economy in 1936 has good access to all resources except oil which is easily accessible through trade for the UK as its mostly in the hands of democracies. There is also plenty of territory for construction of new factories with 110 free slots. Many resources come from the far reaches of the United Kingdom by convoys, so ensuring that the Royal Navy has superiority along the trade routes is of importance to ensure that these make their way to Britain.

Laws[edit]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 30% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
Export Focus.png Export Focus
  • 50% Resources to market
  • –5% Research time
  • +10% Factory output
  • +10% Construction speed

Industry[edit]

Factories 1936
Military factory
14 Military Factories
Naval dockyard
19 Naval Dockyard
Civilian factory
34 Civilian Factories

Resources[edit]

Total resources 1936
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
42 1042 404 144 352 234

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

Staff and Designers[edit]

These are the unique companies and individuals that are available for the British to use.

Political Advisors
Advisor Type Effect Cost
Harry Pollitt Communist Revolutionary
  • Communism Support: +0.1%
150 pp
John Beckett Fascist Demagogue
  • Daily Fascism Support: +0.1%
150 pp
Nevile Henderson Backroom Backstabber
  • Political Power Gain: +5.0
  • Ideology drift defense: +15.0%
150 pp
Leslie Hore-Belisha Armaments Organizer
  • Civilian to Military conversion speed: +20.0%
150 pp
Clement Attlee Democratic Reformer
  • Daily Democracy Support: +0.1
150 pp
Philip Kerr Silent Workhorse
  • Political Power Gain: +15.0%
150 pp
Maxwell Aitken War Industrialist
  • Military Factory Construction Speed: +10.0%
  • Dockyard Construction Speed: +10.0%
150 pp
Ernest Bevin Quartermaster General
  • Airbase construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150 pp
Tank Designers
Designer Type Effect Cost
Vickers-Armstrong Tank Designer
  • Armor Research Time: -10.0%
  • Armor: Reliability: +5.0%
  • Armor: Soft Attack: +5.0%
150 pp
Ship Designers
Designer Type Effect Cost
Cammell Laird Atlantic Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Armor: +50.0%
  • Capital Ship: Armor: +10.0%
  • Capital Ship: Naval firepower: +10.0%
150 pp
Harland & Wolf Pacific Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Deck size: +25.0%
  • Carrier: Armor: -15.0%
  • Carrier: Max Range: +25.0%
  • Capital Ship: Max Range: +25.0%
  • Screen: Max Range: +25.0%
  • Submarine: Max Range: +25.0%
150 pp
John Brown & Company Coastal Defense Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Production Cost: -25.0%
  • Carrier: Deck size: -20.0%
  • Carrier: Max Range: -50.0%
  • Capital Ship: Production Cost: -25.0%
  • Capital Ship: Armor: -20.0%
  • Capital Ship: Naval firepower: -20.0%
  • Capital Ship: Max Range: -50.0%
  • Screen: Production Cost: -25.0%
  • Screen: Max Range: -50.0%
  • Submarine: Production Cost: -25.0%
  • Submarine: Max Range: -50.0%
150 pp
Yarrow Shipbuilders Escort Fleet designer
  • Naval Research Time: -10.0%
  • Screen: Max Range: +30.0%
  • Screen: Sub detection: +10.0%
  • Screen: Max Speed: +10.0%
  • Screen: Production Cost: +10.0%
150 pp
Aircraft Designers
Designer Type Effect Cost
Avro Heavy aircraft
  • Air Research Time: -10.0%
  • Strategic Bomber: Strategic Bombing: +10.0%
150 pp
DeHavilland Medium aircraft
  • Air Research Time: -10.0%
  • Heavy Fighter: Reliability: +20.0%
  • Tactical Bomber: Reliability: +20.0%
150 pp
Fairey Aviation Naval aircraft
  • Air Research Time: -10.0%
  • Naval Bomber: Operational Range: +10.0%
  • Naval Bomber: Naval Attack: +10.0%
  • CV Naval Bomber: Operational Range: +10.0%
  • CV Naval Bomber: Naval Attack: +10.0%
150 pp
Hawker Aircraft CAS
  • Air Research Time: -10.0%
  • Close Air Support: Ground Attack: +10.0%
  • Close Air Support: Reliability: +10.0%
  • Carrier CAS: Ground Attack: +10.0%
  • Carrier CAS: Reliability: +10.0%
150 pp
Supermarine Light aircraft
  • Air Research Time: -10.0%
  • Fighter: Agility: +10.0%
  • Fighter: Max Speed: +10.0%
  • Carrier Fighter: Agility: +10.0%
  • Carrier Fighter: Max Speed: +10.0%
150 pp
Materiel Designers
Designer Type Effect Cost
Royal Arsenal Artillery designer
  • Artillery Research Time: -10.0%
150 pp
RSAF Enfield Infantry Equipment designer
  • Small Arms Research Time: -10.0%
150 pp
Vauxhall Motorized Equipment designer
  • Motorization Research Time: -10.0%
150 pp
Industrial Concern
Designer Type Effect Cost
AIOC Industrial Concern
  • Industrial Research Time: -10.0%
150 pp
English Electric Electronics Concern
  • Electronics Research Time: -10.0%
150 pp
Theorists
Designer Type Effect Cost
Bernard Montgomery Grand Battleplan Expert
  • Grand Battle Plan Doctrine: -10.0%
  • Army Experience Gain: +0.05
250 pp
Harold Alexander Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05
150 pp
James Somerville Grand Fleet Proponent
  • Fleet in Being Doctrine: -10.0%
  • Naval Experience Gain: +0.05
250 pp
Tom Phillips Naval Theorist
  • Naval Doctrine Research Time: -7.0%
  • Naval Experience Gain: +0.05
150 pp
Hugh Dowding Air Warfare Theorist
  • Air Doctrine Research Time: -7.0%
  • Air Experience Gain: +0.05
150 pp
Arthur Harris Victory Through Airpower
  • Strategic Destruction Doctrine: -10.0%
  • Air Experience Gain: +0.05
250 pp
James Chadwick Nuclear Scientist
  • Nuclear Research Time: -10.0%
150 pp
Frank Whittle Rocket Scientist
  • Rocket Research Time: -10.0%
150 pp

National Focus[edit]

The main areas of focus are: Limited Rearmament, Reinforce the Empire, and Home Defense. There is a Cryptologic Bomb focus but it's on a limited line connected to Limited Rearmament. All of these focuses take 70 days.

Limited Rearmament tree
UK Limited Rearmament Tree
Focus Prerequisite(s) Effect(s)
Limited Rearmament no prereqs
  • (Random state): Add 2 Building Slots, Add 2 Civilian Factory
  • (Random state): Add 2 Building Slots, Add 2 Civilian Factory
A Motorized Army Limited Rearmament
  • We can now deploy Motorized Infantry Divisions (Free template)
Royal Tank Regiment A Motorized Army
  • 1x+50% Research Bonus for: Armor Technology
The Shadow Scheme Limited Rearmament, More than 5% World Tension or at war
  • Gains 'Wartime Industry' which grants Civilian to Military Factory conversion speed +20.0%
Industrial Effort The Shadow Scheme
  • 1x+50% Research Bonus for: Industry
Extra Research Slot Industrial Effort
  • Gain 1 Research Slot
Royal Ordinance Factories Industrial Effort, one of the following: Any country is at war with the UK that has More Factories than 30
or German Reich has completed focus Rhineland,
or More than 20% World Tension
  • (Random state): Add 2 Building Slots, Add 2 Military Factory
  • (Random state): Add 2 Building Slots, Add 2 Military Factory
  • (Random state): Add 2 Building Slots, Add 2 Military Factory
Air Defense Limited Rearmament, More than 5% World Tension or at war
  • Air Experience +25
  • Add maximum Anti-Air in East Anglia, Sussex and Cornwall
RADAR Air Defense
  • Air Experience +25
  • 3x+50% Research Bonus for: RADAR technology
Cryptologic Bomb Must be at war with Flag of German Reich German Reich, and Flag of Poland Poland is not in a Faction with Flag of German Reich German Reich
  • 3x+50% Research Bonus for: Decryption methods and Computing technology
The Tizard Mission Cryptologic bomb and RADAR, also requires that current ruling party is Democracy,
a country must be at war with United Kingdom whose ruling party is not Democracy and has More Factories than 30,
the Flag of United States United States current ruling party is Democracy and does not have the ideas Undisturbed Isolation or the idea Isolation.
The MAUD committee The Tizard Mission, must be in Faction with United States
  • 1x+50% Research Bonus for: Nuclear technology
Secret Weapons The MAUD committee and Royal Ordinance Factories
  • 6x+50% Research Bonus for: Electronics, Rocketry technology and Nuclear technology
BSA Company Royal Ordinance Factories
  • Grants 'Birmingham Small Arms Company' which grants Infantry Equipment: Production Cost -10.0%
General Rearmament tree
Focus Prerequisite(s) Effect(s)
General Rearmament Scheme Limited Rearmament More than 10% World Tension or at war
  • Gains 'British Austerity' which grants Consumer Goods Factories: -5.0%
Air Rearmament General Rearmament Scheme
  • Air experience +25
  • (Random state): Add 2 Air Base.
  • (Random state): Add 2 Air Base.
  • (Random state): Add 2 Air Base.
  • (Random state): Add 2 Air Base.
  • (Random state): Add 2 Air Base.
Bomber Command Air Rearmament
  • Air Experience +25.
  • 2x+50% Research Bonus for: Heavy aircraft
Fighter Command Air Rearmament
  • Air Experience +25.
  • 2x+50% Research Bonus for: Fighter models.
Coastal Command Air Rearmament
  • 2x+50% Research Bonus for: Naval Bomber models.
  • 2x+50% Research Bonus for: Tactical Bomber models.
Aircraft Production Group Bomber Command or Fighter Command or Coastal Command
  • Gains national spirit "Aircraft Production Group", which grants Fighter production cost -10.0%.
Jet Aircraft Aircraft Production Group
  • 4x+50% Research Bonus for: Jet aircraft.
Naval Rearmament General Rearmament Scheme
  • Naval Experience +50.
  • Random state: Add 1 Building Slots, Add 1 Naval Dockyard.
  • Random state: Add 1 Building Slots, Add 1 Naval Dockyard.
  • Random state: Add 1 Building Slots, Add 1 Naval Dockyard
Amphibious Warfare Naval Rearmament
  • 1x+50% Research Bonus for: Marine technology.
  • 2x+50% Research Bonus for: Transport models
Destroyer Focus Naval Rearmament
  • 2x+50% Research Bonus for: Destroyer models
Convoy Escort Focus Destroyer Focus
  • Gains national spirit "Convoy system priority", which grants Destroyer production cost -10.0% and convoy production cost -10.0%.
Britannia Rules the Waves Naval Rearmament
  • 3x+50% Research Bonus for : Naval doctrine.
Carrier Focus Britannia Rules the Waves Mutually exclusive with Battleship Focus
  • Naval Experience +50.
  • 2x+50% Research Bonus for: Carrier models
Battleship Focus Britannia Rules the Waves Mutually exclusive with Carrier focus
  • Naval Experience +50.
  • 2x+50% Research Bonus for: Battleship models.
Reinforce the Empire tree
UK Reinforce the Empire Tree
Focus Prerequisite(s) Effect(s)
Reinforce the Empire no prereqs
  • National Unity +10%
Service Overseas Reinforce the Empire
  • Army Experience +5
  • Navy Experience +25
  • Air Experience +25
Encourage Colonial Elite Service Overseas
  • Gains national spirit 'Colonial Elite' which grants Research Cost -5.0%
Fortify East Asia Encourage Colonial Elite, Singapore and Hong Kong Owned by UK
  • Singapore Add 1 Building Slots, Add 1 Naval Dockyard
  • Hong Kong Add 1 Building Slots, Add 1 Civilian Factory
The Burma Road Fortify East Asia, Flag of China China exists and is at war with Flag of Japan Japan and at peace with UK, Flag of Japan Japan is not in faction with UK
  • Mandalay (640): Add 2 Infrastructure, Add 2 Air Base.
  • Yunnan (325): Add 2 Infrastructure, Add 2 Air Base.
  • Xikang (601): Add 2 Infrastructure, Add 1 Air Base, Add 1 Building Slots, Add 1 Military Factory.
  • Flag of China China's opinion of UK changed by +30 and gets event "The Burma Road", Flag of Yunnan Yunnan's opinion of UK changed by +30 and gets event "The Burma Road",
  • Flag of Japan Japan's opinion of the UK changed by -30 and gets event "The Burma Road".
Sanction Japan The Burma Road, Flag of Japan Japan Exists, In an offensive war, Not in faction with UK
  • Flag of Japan Japans trade relations with UK -20 and gains "minor trade sanctions" (opinion of UK -20).
The Singapore Strategy Fortify East Asia, Singapore Owned by UK
  • Singapore Add 3 Coastal Fort in a province in the state.
Landward Fortifications The Singapore Strategy
  • Singapore Add 3 Land Fort in a province in the state.
  • Singapore Add 2 Anti-Air.
Peninsular War Landward Fortifications
  • Singapore Add 2 Land Fort in a province in the state.
  • Singapore Add 2 Land Fort in a province in the state.
  • Singapore Add 2 Land Fort in a province in the state.
Hold Hong Kong Fortify East Asia, Hong Kong Owned by UK
  • Hong Kong Add 3 Coastal Fort in a province in the state.
Landward Fortifications Hold Hong Kong
  • Hong Kong Add 3 Land Fort in a province in the state.
  • Hong Kong Add 2 Anti-Air.
Air Defenses Landward Fortifications
  • Hong Kong Add 2 Anti-Air.
  • Hong Kong Add 2 Air Base.
War With Japan Sanction Japan, Peninsular War, Air Defenses
  • Gains puppet(focus) war goal against Flag of Japan Japan.
Influence China Air Defenses
  • Flag of China China gains "democratic leanings" (opinion of UK +30).
  • Flag of China China gains national spirit "Democratic influence" (Daily democracy support +0.10%, Gains "Acceptance of Democratic Diplomacy" +85).
  • Flag of German Reich German Reich, Flag of Soviet Union Soviet Union, Flag of Italy Italy and 1 other gains democratic leanings(opinion of Flag of China China -30%).
Commonwealth Ties tree
Focus Prerequisite(s) Effect(s)
Commonwealth Ties Encourage Colonial Elite
Development in Canada Commonwealth Ties, Is in Faction with Flag of Canada Canada
  • Flag of Canada Canada: Opinion of the UK changed by +30.
  • Random state: Add 2 Building Slots, Add 2 Civilian Factory.
  • Random state: Add 1 Building Slots, Add 1 Civilian Factory.
  • Random state: Add 1 Building Slots, Add 1 Naval Dockyard.
  • Random state: Add 1 Building Slots, Add 1 Naval Dockyard.
Develop South Africa Commonwealth Ties, Is in Faction with Flag of South Africa South Africa
  • Flag of South Africa South Africa: Opinion of the UK changed by +30.
  • Random State: Add 2 Building Slots, Add 2 Civilian Factory.
  • Random State: Add 1 Building Slots, Add 1 Civilian Factory.
  • Random State: Add 1 Building Slots, Add 1 Naval Dockyard.
  • Random State: Add 1 Building Slots, Add 1 Naval Dockyard.
Development in Australia Commonwealth Ties, Is in Faction with Flag of Australia Australia
  • Flag of Australia Australia: Opinion of the UK changed by +30.
  • Random State: Add 1 Building Slots, Add 1 Civilian Factory.
  • Random State: Add 1 Building Slots, Add 1 Civilian Factory.
  • Random State: Add 2 Building Slots, Add 2 Naval Dockyard.
  • Random State: Add 1 Building Slots, Add 1 Naval Dockyard.
Develop New Zealand Development in Australia, UK is in faction with Flag of New Zealand New Zealand

Flag of New Zealand New Zealand: Opinion of the UK changed by +30.

  • Random State: Add 1 Building Slots, Add 1 Civilian Factory.
  • Random State: Add 1 Building Slots, Add 1 Civilian Factory.
  • Random State: Add 2 Building Slots, Add 2 Naval Dockyard.
  • Random State: Add 1 Building Slots, Add 1 Naval Dockyard.
Develop the Raj Commonwealth Ties, Is in Faction with Flag of British Raj British Raj

Flag of British Raj British Raj: Opinion of the UK changed by +30.

  • Random State: Add 2 Building Slots, Add 2 Civilian Factory.
  • Random State: Add 2 Building Slots, Add 2 Civilian Factory.
  • Random State: Add 1 Building Slots, Add 1 Civilian Factory.
Indian Independence Develop the Raj, Indian National Army formed, Flag of British Raj British Raj is puppet of UK
  • UK Gains "Indian Independence promised" (National Unity -10 for 1460 days).
Mediterranean Bastion tree
Focus Prerequisite(s) Effect(s)
Mediterranean bastion Service Overseas, Alexandria Owned by UK
  • Alexandria: Add 2 Coastal Fort in a province in the state, Add 2 Naval Base in a province in the state
Fortify the Rock Mediterranean bastion, Gibraltar Owned by UK, Mutually exclusive with Coerce Spain
  • Gibraltar: Add 4 Land Fort in a province in the state
Coerce Spain Mediterranean bastion, Any country exists at peace that was an Original country of Flag of Spain Spain
This country is not in a faction with UK, Mutually exclusive with Fortify the Rock
Secure Iraq Mediterranean bastion Flag of Iraq Iraq: One of the following must be true: More than 20% support for Communist or More than 20% support for Fascist
  • Gains Puppet(Focus) war goal against Flag of Iraq Iraq
Secure Iran Secure Iraq
  • Gains Puppet(Focus) war goal against Flag of Iran Iran
Embargo the USSR Secure Iran
  • Flag of Soviet Union Soviet Union trade relations with UK -20 and gains "minor trade sanctions" (opinion of UK -20).
War With USSR Embargo the USSR, Flag of Soviet Union Soviet Union in an offensive war
Protect Suez Mediterranean bastion, Alexandria Owned by UK
  • Alexandria: Add 1 Coastal Fort, Add 1 Naval Base, Add 1 Air Base and Add 1 Land Fort in a a province in the state.
Coerce Turkey Protect Suez, Mutually exclusive with Coerce Greece
  • Flag of Turkey Turkey gains "democratic leanings" (opinion of UK +30).
  • Flag of Turkey Turkey gains national spirit "Democratic influence" (Daily democracy support +0.10%, Gains "Acceptance of Democratic Diplomacy" +85).
  • Flag of German Reich German Reich, Flag of Soviet Union Soviet Union, Flag of Italy Italy and 1 other gains democratic leanings(opinion of Flag of Turkey Turkey -30%).
Coerce Greece Protect Suez, Mutually exclusive with Coerce Turkey
  • Flag of Greece Greece gains "democratic leanings" (opinion of UK +30).
  • Flag of Greece Greece gains national spirit "Democratic influence" (Daily democracy support +0.10%, Gains "Acceptance of Democratic Diplomacy" +85).
  • Flag of German Reich German Reich, Flag of Soviet Union Soviet Union, Flag of Italy Italy and 1 other gains democratic leanings(opinion of Flag of Greece Greece-30%).
Fortify Malta Mediterranean bastion, Malta Owned by UK
  • Malta: Add 2 Coastal Fort in a province in the state, Add 1 Air Base
Balkan Strategy Fortify Malta and Protect Suez
Sanction Italy Balkan Strategy
  • Flag of Italy Italy trade relations with UK -20 and gains "minor trade sanctions" (opinion of UK -20).
War With Italy 'Sanction Italy, Flag of Italy Italy is not in faction with UK
  • Gains Puppet(Focus) war goal against Flag of Italy Italy.
Home Defense tree
UK Home Defense Tree
Focus Prerequisite(s) Effect(s)
Home Defense No Prereqs
  • Sussex: Add 2 Coastal Fort in province, Add 2 Coastal Fort in province.
  • Greater London Area: Add 2 Coastal Fort in province.
  • Cornwall: Add 2 Coastal Fort in province.
Issue Gasmasks Home Defense, After 1:00, 31 Dec. 1937 National Unity +10.00%
Military Training Act Issue Gasmasks, After 1:00, 31 Dec. 1938
  • Remove The War to End All Wars.
  • Set the rule: Can send volunteer expeditionary forces.
Embargo Germany Military Training Act After 1:00 31 Dec. 1939
  • (Flag of German Reich German Reich): Trade relations with UK changed by -20, Opinion of UK changed by -20.
War With Germany Embargo Germany and At peace
Scandinavian Intervention Home Defense
Swedish Intervention Scandinavian Intervention, Flag of Sweden Sweden: More than 20% support for either SKP or NSAP
  • Gains Puppet(Focus) wargoal against Flag of Sweden Sweden.
  • Gains National Spirit "Continuation of Politics"(Can boost popularity of other ideologies)
Danish Intervention Scandinavian Intervention, Flag of Denmark Denmark: More than 20% support for either DCP or DNSAP
  • Gains Puppet(Focus) wargoal against Flag of Denmark Denmark.
  • Gains National Spirit "Continuation of Politics"(Can boost popularity of other ideologies)
Norwegian Intervention Scandinavian InterventionFlag of Norway Norway: More than 20% support for either NKP or NS
  • Gains Puppet(Focus) wargoal against Flag of Norway Norway.
  • Gains National Spirit "Continuation of Politics"(Can boost popularity of other ideologies)
Benelux Intervention Home Defense, one of the following must be true:
Flag of Belgium Belgium: More than 10% support for either KPB or Rex
or Flag of Netherlands Netherlands: More than 10% support for either CPN or NSB
  • World Tension is increased by 1.0.
  • Flag of United States United States' opinion of UK changed by -20.
  • Flag of Belgium Belgium, Flag of Netherlands Netherlands gain "Benelux Intervention" (opinion of UK changed by -50).
Secure Belgium Benelux Intervention, Flag of Belgium Belgium must have One of the following:
More than 20% support for KPB, or More than 20% support for Rex
  • Gains Puppet(Focus) wargoal against Flag of Belgium Belgium
  • Gains National Spirit "Continuation of Politics"(Can boost popularity of other ideologies)
Secure The Netherlands Benelux Intervention, The Flag of Netherlands Netherlands must have One of the following:
More than 20% support for CPN, or More than 20% support for NSB
  • Gains Puppet(Focus) wargoal against The Flag of Netherlands Netherlands
  • Gains National Spirit "Continuation of Politics"(Can boost popularity of other ideologies)

Military[edit]

United Kingdom starts with the largest fleet in the world and a sizeable air force; but for the size of their empire, its army is stretched thin. The nation is almost depleted of manpower at the start of the game and juggling this is a major concern.

Army[edit]

Most of the British Army's forces are concentrated in England, Wales and Scotland, the remainder in brigade-sized units around their colonies. In Britain there are 5 full-strength, regular-quality, triangular infantry divisions (9 battalions each). There are also 11 similar infantry divisions that are trained and at a low percentage of their fighting strength until fully equipped, as well as two cavalry brigades and a light armour brigade. Overseas are about 20 trained, 4-battalion infantry brigades also below fighting strength.

Most of these forces could benefit from further training and military exercises to bring them up to regular level. They could also benefit from a focus on modernisation as part of new British organisational templates, including provision of modern artillery and support troops in addition to basic weapons and equipment.

Careful planning should be used for the 59,000 British manpower pool. Manpower is needed to strengthen the Royal Navy and the Royal Air Force that are Britain's primary defenses. The manpower demands to ready the army for modern war are very great, but it may be that they are not urgent for Britain and may await a time with more available manpower and equipment.

The British Army at war will be extremely hard pressed simply because of the extent of territory that needs to be defended. A British player must start the game by deciding asking which parts of the empire they need to defend. Is the goal to have a strong presence in the Far East? Hong Kong and Borneo will have to be fortified. But too much attention to this area may lead to weaknesses in others: what about the Egyptian front against Italy, and what about the Allied shipping and supply through the Mediterranean being cut off by enemy seizure of the rock of Gibraltar or the Suez Canal? Finally, the question of assisting France that arises in a historically oriented game is one fundamental to the course of the game.

The United Kingdom faces many problems and challenges, many of these are addressed by foci in its focus tree, which should be closely studied for how it may be used in each game. E.g., it enables the UK to address a threat to Gibraltar after a Nationalist victory in the Spanish Civil War with pro-democratic diplomatic actions and use of the "Coerce Spain" national focus.

Navy[edit]

Capital ships 1936
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4 Carriers
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12 Battleships
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3 Battlecruisers
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16 Heavy Cruisers
Screens and Submarines 1936
Light Cruiser.png
30 Light Cruisers
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128 Destroyers
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42 Submarines

The Royal Navy is the largest in the world in 1936 totaling 235 ships. United Kingdom starts with all tier 1 ship techs and tier 2 destroyers, the G/H/I Class of which 9 are in construction on three production lines. There is also 3 heavily upgraded light cruisers, the Amphion Class under construction across three production lines. Two S Class submarines submarines are also under construction, even though the O/P/R Class is more advanced.

Historically the carrier HMS Ark Royal(91) was also under construction in 1936, but she was commissioned in late 1938, so there is more than enough time for a player to research the 1936 carrier tech and build the Ark Royal in time for historical commissioning if wanted.

Ship classes of the Royal Navy
Type Class Amount In Production Tech
CV Courageous Class 4 Carrier I
BB Nelson Class 2 Battleship I*
BB Queen Elizabeth Class 10 Battleship I
BC Admiral Class 1 Battlecruiser I*
BC Renown Class 2 Battlecruiser I
CA County Class 13 Heavy Cruiser I*
CA Hawkins Class 3 Heavy Cruiser I
CL Amphion Class 2 3 Light Cruiser I*
CL Emerald Class 7 Light Cruiser I*
CL C Class 21 Light Cruiser I
DD G/H/I Class 18 9 Destroyer II
DD A/B/C/D Class 34 Destroyer I*
DD V/W Class 76 Destroyer I
SS O/P/R Class 21 Submarine I*
SS S Class 9 2 Submarine I*
SS L Class 12 Submarine I
Convoy 800
* marks a variant with increased base stats to symbolise ships that are not modern enough to warrant a full 1936 tech level but too modern to fit into the1922 tech level.

Air Force[edit]

Aircraft 1936
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304 Close Air Support
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666 Fighters
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126 Naval Bombers
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240 Tactical Bombers

The United Kingdom's Royal Air Force in 1936 consists of 1336 aircraft, of which 624 are "interwar" Gladiator fighter planes. They start with a 304 Hectors (CAS I) and 48 Swordfish (NAV I).

Their carriers are operating Nimrods and Sharks at about 75% capacity and the player will have to decide whenever to increase the wing size to fill out the carrier or compliment with a CAS wing after researching naval versions. There are also four bomber wings operating a total 240 or the Whitworth Whitley interwar bombers.

Historically, the Hurricane (Fighter I) entered production in mid-1936, so if the player wants a sizeable amount of them by 1939, researching them should be made a priority.

Strategies and Guides[edit]

Britain in Asia: India is the Key[edit]

An important part of the British Empire-Commonwealth has always been India. With 5 million manpower in volunteer recruitment, it has a potentially massive military base to use. Unfortunately, the British Raj has always been industrially weak, and will rely on British industrial support for the duration of the war.

You will notice that Britain has the ability to Lend-Lease to India, as well as Request Forces from them. Most players like to request forces from them, taking 13 divisions right from the start. However, these forces are weak, and rely on the Indian AI to update them to the latest technology and equipment. More importantly, the Raj AI has a bad habit of going down the Fascist or Communist national focus trees if the player takes all their divisions right off the bat.

The better route is to feed the Raj any excess production that Britain has, most importantly infantry equipment, artillery, support equipment, and convoys. This means that the Raj can begin building forces without the constraint of weak industry. By 1939, a British Raj with nearly 100 divisions fitted with the latest equipment will be a fighting force to give even the Soviet Union or Japan a pause. Giving the Raj even old equipment is preferable to the Raj have no divisions when the fighting starts.

Be sure to give the Raj plenty of convoys, as the UK player will find that India will have lots of supply issues due to Japanese submarines often patrolling the waters in Southeast Asia and the Indian Ocean. Those convoys will also come useful when the UK has 40,000 units of old tanks and artillery just lying around in reserves. Why not just ship them to someone who could use them?

British Raj in Multiplayer Games with a UK Player and British Raj Player[edit]

The Crown Jewel in the British Empire is the British Raj. The subcontinent is a cornucopia of manpower, which the UK itself lacks, especially at the beginning of the war. As the master in the relationship, the UK has the special ability to request forces from the Raj, even in peacetime. It is a special ability to keep in your back pocket in case of special circumstances. The other ability granted by the master/puppet relationship is that the UK can import resources from the British Raj without having to expend civilian factories. Given that the UK has a surplus of resources, this is rarely done and not recommended (from a Raj perspective) because it sucks off resources from the Raj that they otherwise would be "paid for" (with factories) by other trading partners.

This is written from the perspective of a multiplayer game with a Raj player and with house rules that adhere to a "historical" sequence (e.g. WW2 starts in 1939, Japan can't declare on European nations until Pearl Harbor, the US joins at the end of 1941 etc).

UK Player's role in setting up the Raj player for success[edit]
  • As soon as you can, choose the national focus "Develop the Raj." This grants India +5 civilian factories. In a multiplayer game with a historical timeline, the British Raj is furiously attempting to increase its civilian factory base in the early game. Every factory counts.
  • Use the special ability of the master/puppet relationship: provide lend lease to your puppet. You can do this even in peacetime. Take advantage of this unique trait.
  • Steadily feed your puppet convoys. Why? When the war starts, the British Raj can easily put to full use more than 1,000 convoys to transport tens of thousands of lend leased equipment from all the allies. The Raj will use these obsolete and surplus military materiel to arm its 7M, 15M, 20M or even more than 30,000,000 manpower pool. Convoys are the rate limiting step. With 1,000 convoys, the British Raj can suck in 100k worth of Infantry Equipment. Since the UK also needs convoys, this works best if the US player builds extra convoys and then sends them to the UK when the war starts, to replace the convoys that the UK has sent to the Raj. Keep in mind, however, that the Soviet Union can lend-lease to the Raj without using any convoys - so if the Raj is able to put that equipment in to use early in the war, the Soviets may find it to their advantage to lend-lease significant amounts of land equipment to the Raj, to help delay Germany in the West, or else to help open up a second front in the West at the start of Barbarossa.
  • Also, lend lease the British Raj obsolete planes, a bit of infantry equipment, and some support equipment if available. The more you feed the Raj, the bigger it gets.

In return, the British Raj will garrison all of the Empire's vital spots, as permitted by the house rules. Singapore, Malta, Gibraltar, the Suez, the bauxite mines in Guyana, and even Scapa Flow will have stalwart guardians protecting British interests.

  • Delegate the fight in Africa to the British Raj. As the UK player, you've got your attention on Continental Europe and perhaps elsewhere.
  • Communicate often with the Raj player. Expect the Raj player to do likewise.
  • The sun never sets on the British Empire nor will it in HoI4 if you feed and nurture your puppet.
  • As the UK player, you take care of the Raj and the Raj will take care of you.
Dependence of UK-Raj Relationship on House Rules[edit]

In historical or semi-historical multiplayer games, there are often house rules which can alter the best strategy to get the most out of the UK-Raj relationship.

  • If the rules allow Japan to join the war in 1939, then it is especially important that the UK produce and lend-lease some land equipment to the Raj. At minimum, the Raj itself, Singapore, and the Dutch East Indies all need to be defended against Japan. In addition, Allied troops are needed in Africa, to garrison the mainland UK, and to garrison other vital British territories such as Gibraltar and Malta, as well as possibly helping directly in the defense of France. The UK itself simply does not have enough manpower to accomplish this by itself, while the Raj cannot produce enough equipment to adequately accomplish all of this by itself. However, this can be done if the UK lend-leases land equipment to the Raj.
  • If the rules do not allow Japan to join the war until some later date, such as the historical date of December 1941, then it is much less imperative that the UK lend-lease land equipment to the Raj. Without the need to also defend Asia, the Raj can produce sufficient ground forces on its own to adequately defend Africa (particularly if other Allied minors such as Canada can help provide some armored units), Allied Mediterranean possessions, and the to garrison the UK itself. If the rules allow the Raj to help defend mainland France, then it may still be worthwhile for the UK to lend lease plenty of land equipment to the Raj, so that they have a large enough army to also do this. If not, then it may be better for the UK to build its own land forces to fight in France, or else to focus even more strongly on ensuring Allied aerial supremacy.
  • If the rules restrict the Raj from placing troops in the European or Africa theater (for instance, no Raj troops outside of Asia until Pearl Harbor), then the best use of the Raj for the Allies changes further. In this case, the Raj can by itself produce an adequate army to not only defend Asia, but perhaps also even to go on the offensive against Japan from the start. In addition, another special ability of the Raj may come to the fore in this case. The Raj is the only Allied country which is able to lend-lease to the Soviets without requiring the Soviets to have large numbers of convoys to receive the lend-lease. The Raj can produce equipment needed by the Soviets, including tanks or even planes, and can send an unlimited amount of this. The Soviets can quickly put this equipment to use, since it will arrive only 30 days after the Soviet Union enters the war. In this case, the UK and later the US may find it to their advantage to also lend lease significant amounts of equipment to the Raj, so that the Raj can send more of the equipment that it produces on its own to the Soviets, while also still having an adequate army of their own.

Miscellaneous tips[edit]

It is very helpful to pursue the focus Shadow Industries as soon as it is available, as it leads to the Extra Research Slot as well as Royal Ordinance Factories which gives you 6 military factories. However, to access Shadow Industries, the world tension must be above 5%. At the start of the war in Spain, various countries will have the option to send troops to Spain as expeditionary forces. If enough of them are sent, world tension may rise above 5%. You should be ready to pursue Shadow Industries as soon as possible if it becomes available, as the world tension will lower over time. Once you have Shadow Industries, there is no lock out to keep you from going after the Extra Research Slot and Royal Ordinance Factories.

It is also possible to make a faction with Italy once turning Fascist. Though you've got to be quick. Having a faction with Italy can help in the long run. I prefer naming your faction "Rule Britannia" because why not.

Countries
Europe

Albania.png Albania Austria.png Austria Belgium.png Belgium Bulgaria.png Bulgaria Czechoslovakia.png Czechoslovakia Denmark.png Denmark Estonia.png Estonia Finland.png Finland France.png France German Reich.png German Reich Greece.png Greece Hungary.png Hungary Ireland.png Ireland Italy.png Italy Latvia.png Latvia Lithuania.png Lithuania Luxembourg.png Luxembourg Nationalist Spain.png Nationalist Spain Netherlands.png Netherlands Norway.png Norway Poland.png Poland Portugal.png Portugal Republican Spain.png Republican Spain Romania.png Romania Slovakia.png Slovakia Soviet Union.png Soviet Union Sweden.png Sweden Switzerland.png Switzerland Turkey.png Turkey United Kingdom.png United Kingdom Vichy France.png Vichy France Yugoslavia.png Yugoslavia

North America

Dominion of Canada.png Dominion of Canada Costa Rica.png Costa Rica Cuba.png Cuba Dominican Republic.png Dominican Rep. El Salvador.png El Salvador Guatemala.png Guatemala Haiti.png Haiti Honduras.png Honduras Mexico.png Mexico Republic of Nicaragua.png Republic of Nicaragua United States.png United States Panama.png Panama

South America

Argentina.png Argentina Bolivia.png Bolivia Brazil.png Brazil Chile.png Chile Colombia.png Colombia Ecuador.png Ecuador Paraguay.png Paraguay Peru.png Peru Uruguay.png Uruguay Venezuela.png Venezuela

Asia

Afghanistan.png Afghanistan Bhutan.png Bhutan British Raj.png British Raj China.png China Chinese People's Republic.png People's Republic of China Guangxi Clique.png Guangxi Clique India.png India Iran.png Iran Iraq.png Iraq Israel.png Israel Japan.png Japan Jordan.png Jordan Korea.png Korea Lebanon.png Lebanon Manchukuo.png Manchukuo Mengkukuo.png Mengkukuo Mongolia.png Mongolia Nepal.png Nepal Oman.png Oman Palestine.png Palestine Philippines.png Philippines Saudi Arabia.png Saudi Arabia Shanxi.png Shanxi Siam.png Siam Sinkiang.png Sinkiang Syria.png Syria Tannu Tuva.png Tannu Tuva Tibet.png Tibet Xibei San Ma.png Xibei San Ma Yemen.png Yemen Yunnan.png Yunnan

Africa

Egypt.png Egypt Ethiopia.png Ethiopia Liberia.png Liberia South Africa.png South Africa

Oceania

Australia.png Australia New Zealand.png New Zealand