United Kingdom

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United Kingdom
United Kingdom.png

Government Type:
Democratic Regime

Allies (Leader)

The United Kingdom of Great Britain and Northern Ireland (more commonly “the United Kingdom,” “the UK,” “Great Britain,” or simply “Britain”) was the principal power of the Allies in World War II. In 1939, the UK honored its guarantees to Flag of Poland Poland by declaring war on Flag of Germany Germany. After the fall of Flag of France France, the United Kingdom was the only Allied nation left in Europe until Flag of Italy Italy's surprise invasion of Flag of Greece Greece led the Greeks to fully join the Allies. It remained the only one of the “Big Three” (Britain, the Soviet Union, and America) in the war until 1941 when Germany invaded the Flag of Soviet Union Soviet Union. The United Kingdom was heavily engaged in the Western European, Atlantic, Mediterranean, African, and Southeast Asian theaters.


Main article: British events

National focus[edit]

British national focus tree.
Main article: British national focus tree

The Flag of United Kingdom United Kingdom, as one of the seven major powers, has a unique national focus tree.

The UK focus tree has 3 main branches to go down through:

  • Limited Rearmament branch gives bonuses to military research and builds air bases, factories and naval dockyards in the country.
  • Reinforce the Empire branch reinforces and develops the Empire's holdings, gives puppet wargoals, and influences nations to lean to democracy.
  • Home Defense branch prepares the homeland to better protect itself and gives wargoals against Nordic nations and Germany.


Army Technology Naval Technology Air Technology Electronics & Industry
  • Infantry Eq. I
  • Motorized
  • Engineer Company I
  • Recon Company I
  • Great War Tank
  • Light Tank I
  • Towed Artillery I
  • Towed Anti-Air I
  • Destroyer II
  • Light Cruiser I
    • Upgraded Amphion Class
  • Heavy Cruiser I
    • Upgraded County Class
  • Battlecruiser I
    • Upgraded Admiral Class
  • Battleship I
    • Upgraded Nelson Class
  • Submarine I
    • Upgraded O/P/R Class
    • Upgraded S Class
  • Transport Ship
  • Interwar Fighter
    • Interwar Carrier Fighter
  • Interwar Bomber
  • Close Air Support I
  • Naval Bomber I
    • Carrier Naval Bomber I
  • Electronic Mechanical Engineering
  • Radio
  • Radio Detection
  • None

Decommissioning the O/P/R submarine is recommended since the Stealth and Engine upgrades just cancel each other out.


National Spirits[edit]

The UK starts with three National Spirits.

British Stoicism icon
British Stoicism
  • Ideology drift defense: +50%
  • Yes.png Can create factions
If you can keep your head when all about you are losing theirs and blaming it on you, if you can meet with triumph and disaster and treat those two impostors just the same. Yours is the Earth and everything that's in it, and - which is more - you'll be a man, my son.
The War to End All Wars icon
The War to End All Wars
  • Recruitable Population Factor: -25%
With the Great War in recent memory, both the nation's people and leaders are reluctant to send another generation to die in the trenches.
King George V icon
King George V
Popular Figurehead
National Unity: 15%
Rallying around the King of the United Kingdom and the British Dominions, as well as Emperor of India, the British people stand united and proud of their imperial legacy.


UK starts 1936 as a democracy, with elections every four years, with the next one in 1940. The ruling party is the Conservative Party led by Stanley Baldwin.

The UK has no National Focus that allows it to change ideology; Only fascist or communist Political Advisors could reverse the ideology. The AI controlling other countries can attempt to promote other ideologies. Because of the UK's National Spirit British Stoicism this will be much slower than normal as it grants Ideology drift defense: +50%.


The Commonwealth
The United Kingdom maintained close ties with the Commonwealth countries of Flag of Canada Canada, Flag of South Africa South Africa, Flag of Australia Australia and Flag of New Zealand New Zealand. These countries were formerly part of the British Empire, but are now independent. They have their own governments, economies and armed forces and the UK player cannot control these unless they provide an expeditionary force to the UK. But they start the game as members of the Allies faction, led by the UK. Certain UK focus choices affect them (e.g., construction of factories).

NOTE: With the Together For Victory DLC, all the Commonwealth Realms are British subjects to various degrees.

Their colony of India has some local autonomy. It is represented in the game as a puppet called Flag of British Raj British Raj. It is possible for the UK to release British Raj as an independent country. With the "Together For Victory" DLC active, it is represented as a Colony, more autonomous than a puppet.

The UK starts with with direct control over many colonies across the world. These include the strategic locations of Gibraltar and the Suez Canal and the rich colonies in Malaya Singapore.

The Allies
The UK is leader of the faction called the Allies. The faction's starting members are the Commonwealth countries (Canada, South Africa, Australia, and New Zealand) and the British Raj and British Malaya. It's the most powerful faction in the game in the start. The UK has very friendly relations with France, but the latter isn't a member of the Allies in start, nor is the United States. France normally joins the faction early in the game, but it might not — its National Focuses could steer it elsewhere. The U.S. normally joins the Allies later, but it can also form its own faction.

Diplomatic Rules[edit]

Rule Whether it applies Reason
Can declare war on country of the same ideology group without a war goal No Democracy
Can Guarantee other Ideologies Yes Democracy
Can join Factions led by another Ideology Yes Democracy
Can create Factions Yes National Spirit
Lowers World Tension with Guarantees Yes Democracy
Can puppet a country No Democracy
Can justify war goals against a country that has not generated world tension No Democracy


United Kingdoms economy in 1936 has good access to all resources except oil which is easily accessible through trade for the UK as its mostly in the hands of democracies. There is also plenty of territory for construction of new factories with 110 free slots. Many resources come from the far reaches of the United Kingdom by convoys, so ensuring that the Royal Navy has superiority along the trade routes is of importance to ensure that these make their way to Britain.


Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 30% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
Export Focus.png Export Focus
  • 50% Resources to market
  • –5% Research time
  • +10% Factory/Dockyard output
  • +10% Construction speed


1936 state: The U.K. has a moderate production ability when it comes to military factories and a great shipbuilding one.

Military factory
14 Military Factories
Naval dockyard
19 Naval Dockyard
Civilian factory
34 Civilian Factories


42 1042 404 144 352 234

These numbers represent the available resources, depending on the trade law a certain amount may be traded away.

Staff and Designers[edit]

These are the unique companies and individuals that are available for the British to use.

Political Advisors
Advisor Type Effect Cost
Harry Pollitt Communist Revolutionary
  • Communism Support: +0.1%
150 pp
John Beckett Fascist Demagogue
  • Daily Fascism Support: +0.1%
150 pp
Nevile Henderson Backroom Backstabber
  • Political Power Gain: +5.0
  • Ideology drift defense: +15.0%
150 pp
Leslie Hore-Belisha Armaments Organizer
  • Civilian to Military conversion speed: +20.0%
150 pp
Clement Attlee Democratic Reformer
  • Daily Democracy Support: +0.1
150 pp
Philip Kerr Silent Workhorse
  • Political Power Gain: +15.0%
150 pp
Maxwell Aitken War Industrialist
  • Military Factory Construction Speed: +10.0%
  • Dockyard Construction Speed: +10.0%
150 pp
Ernest Bevin Quartermaster General
  • Airbase construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150 pp
Tank Designers
Designer Type Effect Cost
Vickers-Armstrong Tank Designer
  • Armor Research Time: -10.0%
  • Armor: Reliability: +5.0%
  • Armor: Soft Attack: +5.0%
150 pp
Ship Designers
Designer Type Effect Cost
Cammell Laird Atlantic Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Armor: +50.0%
  • Capital Ship: Armor: +10.0%
  • Capital Ship: Naval firepower: +10.0%
150 pp
Harland & Wolf Pacific Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Deck size: +25.0%
  • Carrier: Armor: -15.0%
  • Carrier: Max Range: +25.0%
  • Capital Ship: Max Range: +25.0%
  • Screen: Max Range: +25.0%
  • Submarine: Max Range: +25.0%
150 pp
John Brown & Company Coastal Defense Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Production Cost: -25.0%
  • Carrier: Deck size: -20.0%
  • Carrier: Max Range: -50.0%
  • Capital Ship: Production Cost: -25.0%
  • Capital Ship: Armor: -20.0%
  • Capital Ship: Naval firepower: -20.0%
  • Capital Ship: Max Range: -50.0%
  • Screen: Production Cost: -25.0%
  • Screen: Max Range: -50.0%
  • Submarine: Production Cost: -25.0%
  • Submarine: Max Range: -50.0%
150 pp
Yarrow Shipbuilders Escort Fleet designer
  • Naval Research Time: -10.0%
  • Screen: Max Range: +30.0%
  • Screen: Sub detection: +10.0%
  • Screen: Max Speed: +10.0%
  • Screen: Production Cost: +10.0%
150 pp
Aircraft Designers
Designer Type Effect Cost
Avro Heavy aircraft
  • Air Research Time: -10.0%
  • Strategic Bomber: Strategic Bombing: +10.0%
150 pp
DeHavilland Medium aircraft
  • Air Research Time: -10.0%
  • Heavy Fighter: Reliability: +20.0%
  • Tactical Bomber: Reliability: +20.0%
150 pp
Fairey Aviation Naval aircraft
  • Air Research Time: -10.0%
  • Naval Bomber: Operational Range: +10.0%
  • Naval Bomber: Naval Attack: +10.0%
  • CV Naval Bomber: Operational Range: +10.0%
  • CV Naval Bomber: Naval Attack: +10.0%
150 pp
Hawker Aircraft CAS
  • Air Research Time: -10.0%
  • Close Air Support: Ground Attack: +10.0%
  • Close Air Support: Reliability: +10.0%
  • Carrier CAS: Ground Attack: +10.0%
  • Carrier CAS: Reliability: +10.0%
150 pp
Supermarine Light aircraft
  • Air Research Time: -10.0%
  • Fighter: Agility: +10.0%
  • Fighter: Max Speed: +10.0%
  • Carrier Fighter: Agility: +10.0%
  • Carrier Fighter: Max Speed: +10.0%
150 pp
Materiel Designers
Designer Type Effect Cost
Royal Arsenal Artillery designer
  • Artillery Research Time: -10.0%
150 pp
RSAF Enfield Infantry Equipment designer
  • Small Arms Research Time: -10.0%
150 pp
Vauxhall Motorized Equipment designer
  • Motorization Research Time: -10.0%
150 pp
Industrial Concern
Designer Type Effect Cost
AIOC Industrial Concern
  • Industrial Research Time: -10.0%
150 pp
English Electric Electronics Concern
  • Electronics Research Time: -10.0%
150 pp
Designer Type Effect Cost
Bernard Montgomery Grand Battleplan Expert
  • Grand Battle Plan Doctrine: -10.0%
  • Army Experience Gain: +0.05
250 pp
Harold Alexander Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05
150 pp
James Somerville Grand Fleet Proponent
  • Fleet in Being Doctrine: -10.0%
  • Naval Experience Gain: +0.05
250 pp
Tom Phillips Naval Theorist
  • Naval Doctrine Research Time: -7.0%
  • Naval Experience Gain: +0.05
150 pp
Hugh Dowding Air Warfare Theorist
  • Air Doctrine Research Time: -7.0%
  • Air Experience Gain: +0.05
150 pp
Arthur Harris Victory Through Airpower
  • Strategic Destruction Doctrine: -10.0%
  • Air Experience Gain: +0.05
250 pp
James Chadwick Nuclear Scientist
  • Nuclear Research Time: -10.0%
150 pp
Frank Whittle Rocket Scientist
  • Rocket Research Time: -10.0%
150 pp


The United Kingdom starts with a world-dominating fleet across the globe, and a sizable air force. Its army nevertheless, is stretched thin because of the size of the Empire's extent. The nation is almost depleted of manpower at the start of the game and juggling this is a major concern. Careful planning should be used for the 59,000 manpower pool; newly made ships and planes will require their part of manpower for crewing. Though manpower demands for the army's preparations for coming war are pressing, they're not urgent for Britain by 1936 and could wait for a while.


Most of the British Army's forces are concentrated in England, Wales and Scotland, the remainder in brigade-sized units around their colonies. The British isles are home to 16 infantry divisions, of which five are full-strength, regular-quality of 9 regiments each. The rest of the divisions are similar in size, but at a 'trained' level and with equipment shortages. They're coupled with two cavalry brigades and a light armour brigade. Overseas divisions are about 20 trained infantry brigades, made of four regiments that share a shortage of equipment.

The British Army is expected to be hard pressed from the extent of territory that needs to be defended when war breaks out. The player will have to decide wisely how to split its originally limited divisions to defend the Empire and allied nations.

1936 state:

16NATO infantry.pngInfantry Divisions 16NATO infantry.pngGarrison Brigades 3NATO cavalry.pngCavalry Brigades 1NATO light tank.pngLight Tank Brigade

Total: 16 Divisions, 20 Brigades

Manpower.png Manpower used: 264k


1936: The Royal Navy is one of the largest in the globe by 1936, with the U.S. Navy on numerical par. The UK starts with all tier I ship techs and tier II destroyers, the G/H/I Class of which 9 are in construction on three production lines. There are also three heavily upgraded light cruisers, the Amphion Class under construction across three production lines. Two 'S Class' submarines are also under construction, though the O/P/R Class is more advanced.

Capital ships 1936
4 Carriers
12 Battleships
3 Battlecruisers
Heavy Cruiser.png
16 Heavy Cruisers
Screens and Submarines 1936
Light Cruiser.png
30 Light Cruisers
128 Destroyers
42 Submarines

Total: 235 Vessels || Manpower.png Manpower used:

Ship classes of the Royal Navy
Type Class Amount In Production Tech
CV Courageous Class 4 Carrier I
BB Nelson Class 2 Battleship I*
BB Queen Elizabeth Class 5 Battleship I*
BB Revenge Class 5 Battleship I
BC Admiral Class 1 Battlecruiser I*
BC Renown Class 2 Battlecruiser I
CA County Class 13 Heavy Cruiser I*
CA Hawkins Class 3 Heavy Cruiser I
CL Amphion Class 2 3 Light Cruiser I*
CL Emerald Class 7 Light Cruiser I*
CL C Class 21 Light Cruiser I
DD G/H/I Class 18 9 Destroyer II
DD A/B/C/D Class 34 Destroyer I*
DD V/W Class 76 Destroyer I
SS O/P/R Class 21 Submarine I*
SS S Class 9 2 Submarine I*
SS L Class 12 Submarine I
Convoy 800
* marks a variant with increased base stats to symbolize ships that are not modern enough to warrant a full 1936 tech level but too modern to fit into the1922 tech level.

Air Force[edit]

Aircraft 1936
Close air support.png
304 Close Air Support
Air Skirmish.png
666 Fighters
Naval Strike Tactics.png
126 Naval Bombers
240 Tactical Bombers

Total: 1336 planes || Manpower.png Manpower used:

The United Kingdom's Royal Air Force (or R.A.F) by 1936 is the largest air force in the globe, with a number 30% larger than the U.S.A.F., 50% than the Luftwaffe, and twice the size of the french Armée de l'air.

There are 78 "Nimrods" and "Sharks" operating from the aircraft carriers, occupying about 75% of the available carrier capacity.

Strategies and Guides[edit]

Britain in Asia: India is the Key[edit]

An important part of the British Empire-Commonwealth has always been India. With a population of 350 million and 5 million available manpower in volunteer recruitment, it has a potentially massive military base to use. Unfortunately, the British Raj has always been industrially weak, and will rely on British industrial support for a large portion of the duration of the war.

The player will notice that Britain has the ability to send Lend-Lease to India, as well as Request Forces from them. Most players like to request forces from them, taking 13 divisions right from the start. However, these forces are weak, and rely on the Indian AI to update them to the latest technology and equipment. More importantly, the Raj AI has a bad habit of going down the Fascist or Communist national focus trees if the player takes all their divisions right off the bat.

The better route is to supply the Raj any excess production that Britain has, most importantly infantry equipment, artillery, support equipment, and convoys. This means that the Raj can begin building forces without the constraint of a weak industry. By 1939, a British Raj with nearly 100 divisions fitted with the latest equipment will be a fighting force to give even the Soviet Union or Japan some real problems. Giving the Raj even old equipment is preferable to the Raj who have no divisions when the fighting starts.

Be sure to give the Raj plenty of convoys, as the UK player will find that India will have lots of supply issues due to Japanese submarines often patrolling the waters in Southeast Asia and the Indian Ocean. Those convoys will also come useful whenever the UK accumulates a large surplus of outdated equipment which then ends up just lying around in reserves. Why not just ship them to someone who could use them?

British Raj in Multiplayer Games with a UK Player and British Raj Player[edit]

The Crown Jewel in the British Empire is the British Raj. The subcontinent is a cornucopia of manpower, which the UK itself lacks, especially at the beginning of the war. As the master in the relationship, the UK has the special ability to request forces from the Raj, even in peacetime. It is a special ability to keep in your back pocket in case of special circumstances. The other ability granted by the master/puppet relationship is that the UK can import resources from the British Raj without having to expend civilian factories. Given that the UK has a surplus of resources, this is rarely done and not recommended (from a Raj perspective) because it sucks off resources from the Raj that they otherwise would be "paid for" (with factories) by other trading partners.

This is written from the perspective of a multiplayer game with a Raj player and assumes that the game is played with house rules that adhere to a "historical" sequence (e.g. WW2 starts in 1939, Japan can't declare on European nations until Pearl Harbor, the US joins at the end of 1941 etc).

UK Player's role in setting up the Raj player for success[edit]
  • As soon as you can, choose the national focus "Develop the Raj." This grants India +5 civilian factories. In a multiplayer game with a historical timeline, the British Raj is furiously attempting to increase its civilian factory base in the early game. Every factory counts.
  • Use the special ability of the master/puppet relationship: provide lend lease to your puppet. You can do this even in peacetime. Take advantage of this unique trait.
  • Steadily feed your puppet convoys. Why? When the war starts, the British Raj can easily put to full use more than 1,000 convoys to transport tens of thousands of lend leased equipment from all the allies. The Raj will use these obsolete and surplus military materiel to arm its 7M, 15M, 20M or even more than 30,000,000 million manpower pool. Convoys are the rate limiting step. With 1,000 convoys, the British Raj can suck in 100k worth of Infantry Equipment. Since the UK also needs convoys, this works best if the US player builds extra convoys and then sends them to the UK when the war starts, to replace the convoys that the UK has sent to the Raj. Keep in mind, however, that the Soviet Union can lend-lease to the Raj without using any convoys - so if the Raj is able to put that equipment in to use early in the war, the Soviets may find it to their advantage to lend-lease significant amounts of land equipment to the Raj, to help delay Germany in the West, or else to help open up a second front in the West at the start of Barbarossa.
  • Also, lend lease the British Raj obsolete planes, a bit of infantry equipment, and some support equipment if available. The more you feed the Raj, the bigger it gets.

In return, the British Raj will garrison all of the Empire's vital spots, as permitted by the house rules. Singapore, Malta, Gibraltar, the Suez, the bauxite mines in Guyana, and even Scapa Flow will have stalwart guardians protecting British interests.

  • Delegate the fight in Africa to the British Raj and (to some extent) South Africa. As the UK player, you've got your attention on Continental Europe and perhaps elsewhere.
  • Communicate often with the Raj player. Expect the Raj player to do likewise.
  • The sun never sets on the British Empire nor will it in HoI4 if you feed and nurture your puppet.
  • As the UK player, you take care of the Raj and the Raj will take care of you, an army 30 million well-equipped soldiers will be tough to beat even for China (the only nation that can rival India in terms of manpower).
Dependence of UK-Raj Relationship on House Rules[edit]

In historical or semi-historical multiplayer games, there are often house rules which can alter the best strategy to get the most out of the UK-Raj relationship.

  • If the rules allow Japan to join the war in 1939, then it is especially important that the UK produce and lend-lease some land equipment to the Raj. At minimum, the Raj itself, Singapore, and the Dutch East Indies all need to be defended against Japan. In addition, Allied troops are needed in Africa, to garrison the mainland UK, and to garrison other vital British territories such as Gibraltar and Malta, as well as possibly helping directly in the defense of France. The UK itself simply does not have enough manpower to accomplish this by itself, while the Raj cannot produce enough equipment to adequately accomplish all of this by itself. However, flipping the spectrum around shows that the UK has the capacity to produce large quantities of equipment while the British Raj has the manpower to garrison all parts of the Empire.
  • If the rules do not allow Japan to join the war until some later date, such as the historical date of December 1941, then it is much less imperative that the UK lend-lease land equipment to the Raj. Without the need to also defend Asia, the Raj can produce sufficient ground forces on its own to adequately defend Africa (particularly if other Allied minors such as Canada can help provide some armored units), Allied Mediterranean possessions, and to garrison the UK itself. If the rules allow the Raj to help defend mainland France, then it may still be worthwhile for the UK to lend lease plenty of land equipment to the Raj, so that they have a large enough army to also do this. If not, then it may be better for the UK to build its own land forces to fight in France, or else to focus even more strongly on ensuring Allied aerial supremacy.
  • If the rules restrict the Raj from placing troops in the European or Africa theater (for instance, no Raj troops outside of Asia until Pearl Harbor), then the best use of the Raj for the Allies changes further. In this case, the Raj can by itself produce an adequate army to not only defend Asia, but perhaps also even to go on the offensive against Japan from the start. In addition, another special ability of the Raj may come to the fore in this case. The Raj is the only Allied country which is able to lend-lease to the Soviets without requiring the Soviets to have large numbers of convoys to receive the lend-lease. The Raj can produce equipment needed by the Soviets, including tanks or even planes, and can send an unlimited amount of this. The Soviets can quickly put this equipment to use, since it will arrive only 30 days after the Soviet Union enters the war. In this case, the UK and later the US may find it to their advantage to also lend lease significant amounts of equipment to the Raj, so that the Raj can send more of the equipment that it produces on its own to the Soviets, while also still having an adequate army of their own.

Miscellaneous tips[edit]

It is very helpful to pursue the focus Shadow Industries as soon as it is available, as it leads to the Extra Research Slot as well as Royal Ordinance Factories which gives you 6 military factories. However, to access Shadow Industries, the world tension must be above 5%. At the start of the war in Spain, various countries will have the option to send troops to Spain as expeditionary forces. If enough of them are sent, world tension may rise above 5%. You should be ready to pursue Shadow Industries as soon as possible if it becomes available, as the world tension will lower over time. Once you have Shadow Industries, there is no lock out to keep you from going after the Extra Research Slot and Royal Ordinance Factories.

It is also possible to make a faction with Italy once turning Fascist. Though you've got to be quick. Having a faction with Italy can help in the long run. I prefer naming your faction "Rule Britannia" because why not.

Assisting France If you're going for a historical run and France is being invaded by Germany, Pull divisions out ASAP. The German army is currently Stronger then both You and France. If you have your divisions in France you risk France Capitulating and your units being encircled and killed off. I recommend sending them to Africa as a quick victory there can be the difference between winning and losing the war.

Naval Invasions of Europe I suggest as soon as you win in Africa prepare to invade Italy, assuming you win in Africa quickly the Italian navy and army will be considerably weaker and striking Sicily with one half of the army and Rome with the other. The Italian AI lacks border defences so Rome will be either unguarded or underguarded. I suggest Rome as well because Sicily can quickly turn into a Stalemate trying to attack the mainland. But it will divide italy's forces so when you reach Rome it makes the job easier to unite the fronts.

France: Building Radars helps your re-creation of D-Day a lot easier. by 1942 your radars should be able to read the coast of france to the English Channel with ease. This means you can find the weak spots in the Atlantic Wall and with luck, a undefended port. Getting all your divisions to France as quickly as possible is key. as soon as you land the Germans will mobilize against your beachhead. You need to expand it as quickly as possible and ideally force Vichy France to capitulate as quickly as possible so Free France can quickly come back as "France" and rebuild their army quickly. Assuming everything went right, Italy should capitulate soon so your army can push through Austria and the Rhineland and most likely reach Berlin First.


Albania.png Albania Austria.png Austria Belgium.png Belgium Bulgaria.png Bulgaria Czechoslovakia.png Czechoslovakia Denmark.png Denmark Estonia.png Estonia Finland.png Finland France.png France German Reich.png German Reich Greece.png Greece Hungary.png Hungary Ireland.png Ireland Italy.png Italy Latvia.png Latvia Lithuania.png Lithuania Luxembourg.png Luxembourg Nationalist Spain.png Nationalist Spain Netherlands.png Netherlands Norway.png Norway Poland.png Poland Portugal.png Portugal Republican Spain.png Republican Spain Kingdom of Romania.png Kingdom of Romania Slovakia.png Slovakia Soviet Union.png Soviet Union Sweden.png Sweden Switzerland.png Switzerland Turkey.png Turkey United Kingdom.png United Kingdom Vichy France.png Vichy France Yugoslavia.png Yugoslavia

North America

Dominion of Canada.png Dominion of Canada Costa Rica.png Costa Rica Cuba.png Cuba Dominican Republic.png Dominican Rep. El Salvador.png El Salvador Guatemala.png Guatemala Haiti.png Haiti Honduras.png Honduras Mexico.png Mexico Republic of Nicaragua.png Republic of Nicaragua Panama.png Panama United States.png United States

South America

Argentina.png Argentina Bolivia.png Bolivia Brazil.png Brazil Chile.png Chile Colombia.png Colombia Ecuador.png Ecuador Paraguay.png Paraguay Peru.png Peru Uruguay.png Uruguay Venezuela.png Venezuela


Afghanistan.png Afghanistan Bhutan.png Bhutan British Malaya.png British Malaya British Raj.png British Raj China.png China Chinese People's Republic.png People's Republic of China Guangxi Clique.png Guangxi Clique India.png India Iran.png Iran Iraq.png Iraq Israel.png Israel Japan.png Japan Jordan.png Jordan Korea.png Korea Lebanon.png Lebanon Manchukuo.png Manchukuo Mengkukuo.png Mengkukuo Mongolia.png Mongolia Nepal.png Nepal Oman.png Oman Palestine.png Palestine Philippines.png Philippines Saudi Arabia.png Saudi Arabia Shanxi.png Shanxi Siam.png Siam Sinkiang.png Sinkiang Syria.png Syria Tannu Tuva.png Tannu Tuva Tibet.png Tibet Xibei San Ma.png Xibei San Ma Yemen.png Yemen Yunnan.png Yunnan


Egypt.png Egypt Ethiopia.png Ethiopia Liberia.png Liberia South Africa.png South Africa


Australia.png Australia New Zealand.png New Zealand