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Government Type:
Authoritarian Regime


Yugoslavia is a multinational regional power in the western Balkans.

Historical Background[edit]

When World War I ended, Serbia, a member of the victorious Entente, finally managed to fulfill its dream of incorporating all Slavic minorities of the now dissolved Austro-Hungarian Empire to one multinational Slavic entity. The country that was originally named 'Kingdom Of Serbs, Croats and Slovenes came to finally be named 'Yugoslavia'.

During World War II, Yugoslavia sought to remain neutral in the conflict. However, the Italian invasion of Flag of Albania Albania and Flag of Greece Greece cut Yugoslavia off from any form of non-Axis support. Eventually, Yugoslavia bowed to the pressure from its neighbors and joined the Axis on March 25th, 1941. In response to that deal, a number of anti-German military officers staged a successful coup against the royal government and declared the treaty of entry to the Axis to be void. This greatly angered the German, Italian, and Hungarian governments, all three of which simultaneously invaded on April 6th, 1941 in a response of their own. Within 10 days the Yugoslavian forces surrendered. This rapid defeat was caused by both the poor state of the Royal Army and of the refusal of the Slovene and Croat populations' to defend the hated Serb-dominated government. Much of Yugoslavia's territory was annexed by the three invading powers, as well by the Axis-allied Flag of Bulgaria Bulgaria. The remaining portion of the country was divided into two satellite states, a Croatian state led by the fascist organization Ustaše, and a Serbian state under German 'protection'.

Popular resistance to foreign occupation was fierce and would only grow as the war went on. The two main resistance groups were the monarchical, and predominately Serbian, Chetniks, and the Communist-led inter-ethnic partisans. By the end of 1941, the Chetniks had lost most of their support and the partisans were in ascendancy. By 1945, the Partisans had formed a new Communist Yugoslavian government led by Josip Broz Tito.

After the surrender of the Axis powers in 1945, Yugoslavia reoccupied all of its prewar territory, with the new addition of the Istrian province (except the city of Trieste) and Italian Dalmatia.


Main article: Yugoslavian events
Main article: Yugoslavian events 2

National focus[edit]

Yugoslavian national focus tree.
Main article: Yugoslavian national focus tree

Flag of Yugoslavia Yugoslavia, along with three other nations situated between Flag of Germany Germany and the Flag of Soviet Union Soviet Union, gets a unique national focus tree as part of the Death or Dishonor expansion. Without the expansion, Yugoslavia utilizes the Generic national focus tree instead.

Yugoslavia has a unique focus tree with 5 main branches:

  • Western Focus / Recognize the Soviet Union branch is the main political branch and the choice of what path the player wants to take, joining either of the main three factions.
  • Industrialization Program branch builds up the country, gives resources and factories, improves infrastructure and gives the option of focusing more on the main Serbian provinces or improving the country equally.
  • Modernize the Air Force branch improves the air force and builds military factories for aircraft production. The player can choose between producing their own aircraft or licensing foreign ones from other countries.
  • Army Modernization branch expands the army and gives bonuses for army research.
  • Expand the Shipyard branch expands the navy to better protect the homeland and gives bonuses for naval research.


Yugoslavia has most of the 1918 land technologies and some early tank techs but is lacking in artillery and support. The country is also behind in many early naval and air technologies.


Yugoslavia starts without any allies and is not part of any faction. Yugoslavia has a core (and claim) on the Italian-controlled states of Istria and Zadar while Flag of Hungary Hungary has a core on the Yugoslavian state of Vojvodina.

Yugoslavia, despite its apparent insignificance, does not go unnoticed by the greater powers. Yugoslavia is the target of the German National Focuses "Demand Slovenia" and "Fate of Yugoslavia". The former involves Flag of Germany Germany either annexing Slovenia from Yugoslavia or starting a war to take it should Yugoslavia refuse to give it up while the latter involves Germany splitting up Yugoslavia into Croatia and Yugoslavia and annexing both, making one a puppet while annexing the other or puppeting both of them. If Flag of France France creates the French Entente Alliance via the National Focus "Little Entente", Yugoslavia is a potential member along with Flag of Czechoslovakia Czechoslovakia and Flag of Romania Romania.


National Spirits[edit]

With the Death or Dishonor Death or Dishonor DLC enabled, Yugoslavia starts with Croatian Opposition, Macedonian Opposition, Slovene Nationalism, Serbian General Staff and Anti German Military. Otherwise, Yugoslavia only has Anti German Military.

Croatian Opposition icon
Croatian Opposition
  • National unity: -20%
The political representatives of Croatia have been pushing for a federal organization of the Kingdom. Unless their demands are met, they will continue to oppose every move by the central government. They might even launch an uprising if they believe the time is right.
Macedonian Opposition icon
Macedonian Opposition
  • Political Advisor Cost: +25%
  • Trade Laws Cost: +25%
  • Mobilization Laws Cost: +25%
  • Economy Cost: +25%
The Macedonians have not quite accepted their identity as Serbs and keep demanding special rights. Political support from Bulgaria no doubt plays a role.
Slovene Nationalism icon
Slovene Nationalism
  • Production efficiency.png Production efficiency growth: -10%
Slovenes have long since wanted their own state. Although they have accepted our rule, they are not particularly enthusiastic about it. Slovene industrialists rarely invest in local businesses and seem to prefer to spend their money abroad.
Serbian General Staff icon
Serbian General Staff
  • Military Leader Cost: +50%
  • Max planning: +10%
Anti-German Military icon
Anti-German Military
  • Ideology drift defense: +5%
Factions within the Yugoslavian Air Force are opposed to cooperating with Germany. They may attempt to overthrow the regime if the country opens their borders to or enters an alliance with the Third Reich.


Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 30% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
Export Focus.png Export Focus
  • 50% Resources to market
  • –5% Research time
  • +10% Factory/Dockyard output
  • +10% Construction speed


Advisor Type Effect Cost
Ivo Lola Ribar Communist Revolutionary Daily Communism Support: +0.1 150 pp
Petar Grabovski Fascist Demagogue Daily Fascism Support: +0.1 150 pp
Slobodan Jovanovic Popular Figurehead National Unity: +15% 150 pp
Ivan Ribar Captain of Industry Civilian Factory Construction Speed +10%, Infrastructure Construction Speed +10%, Synthetic Oil Refinery Construction Speed +10% 150 pp
Milovan Dilas Democratic Reformer Daily Democracy Support: +0.1 150 pp
Milan Nedic Prince of Terror Effect of partisans on us: -25%, Foreign subversive activities efficiency: -30% 150 pp

Political parties[edit]

Yugoslavian politics in 1936 are led by the non-aligned Regency Council but the country has substantial Communist, Democratic, and Fascist parties as well.

Political parties, 1936
Id. Party name Popularity Leader Ruling
Democratic Demokratska stranka 15.00% Milan Grol No
Communist Komunisticna partija Jugoslavije 15.00% Josip Broz Tito No
Fascist Jugoslovanska radikalna skupnost 10.00% Milan Stojadinovic No
Non-Aligned (Despotism) Regency Council 60.00% Prince Paul Yes
Id. Party name Popularity Leader Ruling
Political parties, 1939
Democratic Demokratska stranka 5.67% Milan Grol No
Communist Komunisticna partija Jugoslavije 5.67% Josip Broz Tito No
Fascist Jugoslovanska radikalna skupnost 20.10% Milan Stojadinovic No
Non-Aligned Regency Council 68.47% Prince Paul Yes



Oil Rubber Steel Aluminium Tungsten Chromium
0 0 4 154 0 152

Industrial Production[edit]

Yugoslavia in the 1936 start date has a moderate industrial base consisting of 3 Military Factories (in Serbia), 1 Naval Dockyard (in Dalmatia), and 14 Civilian Factories (4 in Serbia, 3 in Dalmatia & Croatia, 2 in Bosnia, 1 in Montenegro & Macedonia). Additionally it has 19 initial free slots.

Yugoslavia in the 1939 start date has increased its industry only slightly, possessing 1 additional Military Factory in Vojvodina, 3 additional Naval Dockyards in Dalmatia, and 1 additional Civilian Factory in Croatia.



Yugoslavia has a small and poorly equipped army. In 1936, it consists of 16 Infantry Divisions, 3 Cavalry Divisions, 2 Mountaineer Divisions, and a Light Tank Division. The Mountaineer division is brigade-sized and the Light Tank division consists of a single tank battalion plus an infantry brigade.
In 1939, it possesses an additional 5 Infantry Divisions.


In 1936, the Yugoslavian Navy consists of 1 Light Cruiser, 1 Destroyer, and 4 Submarines all of which are outdated.
In 1939, it possesses an additional 3 1936 'Beograd Class' Destroyers.

Air Force[edit]

In 1936, the Yugoslavian Air Force consists of 96 Interwar Fighters split into two air wings.
In 1939, it possesses 48 Interwar Fighters, 40 1936 Fighters, 40 1936 Tactical Bombers, and 108 1936 Close Air Support.

Strategies and Guides[edit]

Both strategies for Yugoslavia focus on developing an Infantry and Artillery-based army combined with some Mountaineers, as much of Yugoslavia's terrain is mountainous. This strategy was not created for the Death or Dishonor expansion.

Axis Strategy[edit]

After changing the player's ideology to Fascist as soon as possible, justify a war goal on Bulgaria. It isn't likely to be guaranteed by the allies. The Bulgarian Army shouldn't mount much resistance, and will give a significant production and resource boost. Paratroopers in Plovdiv during the offensive should quicken the player's victory by cutting off supply lines.

Join the Axis if Germany is working on any focus that will take land from the player's country. Otherwise, attempt to take either Greece or Romania without the Allies guaranteeing those countries. When the player conquers these territories, set up a coastal defense and look to either Turkey or the USSR. Conquering Turkey will unlock a path to both Africa and the Middle East.

Neutral/Allied/Comintern Strategy[edit]

This is a tougher but doable option. The player can conquer Bulgaria as above once world tension grows to 50%. As soon as war is declared, make sure the player has saved up 150 PP to be able to go to the highest conscription level allowed. The player will need these troops to build up a force to later fight the Axis.

It will be far harder (or impossible) to conquer Greece, as the Allies tend to guarantee it. Make sure to build up an armored force to be able to punch through infantry, and mountain divisions to hold the player's flanks in the Tyrol.

Much of this strategy depends on the order that the Axis declares wars on nations. If you are dogpiled early (>1940), there is not much to do about it. But if the player is drawn into the war eventually (≥1940), they may find that Germany and Italy have left much of their border with the player denuded.

Rushing a change of government to Communism allows for a claim fabrication on Bulgaria and often either Greece or Romania (depending on world tension mostly). If the player can declare their second war before world tension goes over 35%, it's very likely neither GB or the Axis will directly protect the player's target, though if they are a communist government, expect the Axis to send volunteers to fight against the player. Once the player has secured their early expansions, forts along their western frontier will be invaluable in holding off the Axis until Soviet reinforcements can arrive into Europe through Poland, Romania, or Turkey. Staying out of a war with Germany and Italy is important, especially if France and Poland suffer historically quick ends. Being in the Comintern is often enough to dissuade Italy from attacking and usually buys the player time until Molotov-Ribbentrop Pact falls apart. Otherwise the player must slow the fascists while they bide their time. The longer the player waits the more forts, radar, anti-air, and military hardware they will have at their disposal to conquer Europe. Smart use of fortifications and the naturally unforgiving Balkan terrain can make even the most outnumbered defenses successful. But don't wait too long, if the player lets themselves become the final focus of the Axis in Europe it may be too late for Yugoslavia.

Miscellaneous tips[edit]

The most valuable thing for your ships to do is to protect the player's convoys. The player's survival will depend on getting foreign supplies.


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